Let the player configure target prioritization on turrets

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klanticus
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Let the player configure target prioritization on turrets

Post by klanticus »

TL;DR
In the turrets config window, add a combo box/set of buttons that allow the user to select it's priority target, making it easier/more effective to use multiple turret types.
What ?
Instead of the turret just firing at the first target that enters its range, let the player (or a logistic network circuit) select which target it should select, when more than one is within range:
  • Nearest
  • Strongest
  • Weakest
  • Farthest
Why ?
This feature would make possible to mix turret types and configure them in a way to maximise their efficiency. Eg. High damage/slow fire rate: prioritize stronger enemies, low damage/high fire rate: kill weaker ones first

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Oktokolo
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Re: Let the player configure target prioritization on turrets

Post by Oktokolo »

+1 as it would give more options when designing perimeter defenses.

Vegemeister
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Re: Let the player configure target prioritization on turrets

Post by Vegemeister »

If this were to be added, I'd want to prioritize by enemy attack range (behemoth spitters first), rather than any of the options you've listed.

Koub
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Re: Let the player configure target prioritization on turrets

Post by Koub »

klanticus wrote:
  • Nearest
  • Strongest
  • Weakest
  • Farthest
https://www.youtube.com/watch?v=gAjR4_CbPpQ :mrgreen:

Back to topic : A choice between all enemy types, with the ability to order by priority would be ideal. This would be especially helpful while using mods that add enemies, because if we can choose amongst everything that's an "enemy", there wouldn't be need for additional development to support modded content.
Koub - Please consider English is not my native language.

klanticus
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Re: Let the player configure target prioritization on turrets

Post by klanticus »

Koub wrote: Back to topic : A choice between all enemy types, with the ability to order by priority would be ideal. This would be especially helpful while using mods that add enemies, because if we can choose amongst everything that's an "enemy", there wouldn't be need for additional development to support modded content.
Seems like a good idea, but will be the UI will become clumsy when there are many enemy types.
I think a basic interface using some options like the ones I listed, and then an advanced mode where those options just sort the enemy list and then the player may fine tune the order the way he/she wants would be best.

mp0011
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Re: Let the player configure target prioritization on turrets

Post by mp0011 »

Guidance Computer.

Building, connected with wires to radar(s) and Turret(s).
Then, all unconnected turrets works as now, but others receives orders from Computer, based on Radar Data, and works as a team.
All settings You do are in Computer (one device). You may connect more computers to different turrets to set different priorities.

Karlito15
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Target Priorization of Turrets

Post by Karlito15 »

Is it possible to set a specific turret (type) to only target a specific enemy?

I'm playing a modded game with a friend. The two relevant (for this) mods are swarm and one that introduces rocket turrets. With the swarm mod, killed enemys spawn the smaller versions of themselves, so one behemoth biter becomes a horde of small ones.
Our rocket turrets are very effective at killing behemoths due to high range and single target damage. But their efficiency is hindered quite a bit, when they start shooting 500+ damage rockets on 10-15 HP small biters...
Is there a way to make them only target behemoth biters? Maybe a mod I didn't find or a line of code we could add to the rocket turrets mod?

Any ideas are appreciated.

Thanks and greetings from Berlin!

Koub
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Re: Let the player configure target prioritization on turrets

Post by Koub »

It's not, as far as I know, and ...
[Koub] Merged into older Suggestion topic on the same issue.
Koub - Please consider English is not my native language.

heckad
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Add ability for configure target for turrets.

Post by heckad »

I propose to add a filter to choose which enemies to shoot first. Let's discuss how to do it.

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Re: Add ability for configure target for turrets.

Post by slippycheeze »

A better choice would be to tell us why you want to be able to do this.

If your idea is to solicit reasons this is useful, it ... probably isn't worth the electrons. :)

Koub
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Re: Let the player configure target prioritization on turrets

Post by Koub »

[Koub] Merged into older topic with same suggestion.
Koub - Please consider English is not my native language.

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