[Dominik] [0.16.12] Crash, findBestAvailableRobotForConstruction

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dicksnlicks
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[Dominik] [0.16.12] Crash, findBestAvailableRobotForConstruction

Post by dicksnlicks »

bare game, allways up to date through steam, no mods installed

Some random crashes that occur every few min in the "late game". Cant connect the cause of the crashes to a specific actions, the crashes seem just randomly to happen every few min. Hope the log helps ya to fix further crashes.

Code: Select all

0.001 2018-01-01 22:16:05; Factorio 0.16.12 (build 34727, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/rocko/AppData/Roaming/Factorio [47808/487797MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU: AMD Ryzen 7 1700 Eight-Core Processor          , 16 cores, RAM: 16316MB]
   0.011 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.011 Available display adapters: 2
   0.011  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [3840,0], 1920x1080, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [1270, 702].
   0.132 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 23.21.13.8813
   0.132 D3DFMT_A8 is not supported format for surfaces.
   0.132 D3DFMT_L8 is not supported format for surfaces.
   0.136   Video memory size (dedicated video/dedicated system/shared system/available): 11132/0/8158/4064 MB
   0.176 DSound: Starting _dsound_update thread
   0.176 DSound: Enter _dsound_update; tid=13164
   0.177 Device reset internal.
   0.180 Desktop composition is active.
   0.180 Graphics settings preset: extreme
   0.180 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.180                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.240 Loading mod core 0.0.0 (data.lua)
   0.259 Loading mod base 0.16.12 (data.lua)
   0.423 Loading mod base 0.16.12 (data-updates.lua)
   0.480 Checksum for core: 111085053
   0.480 Checksum of base: 803823609
   0.601 Loading sounds...
   0.712 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.712 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514733948
   0.836 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.836 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.836 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.861 Initial atlas bitmap size is 16384
   0.893 Created atlas bitmap 16384x16368 [none]
   1.532 Created atlas bitmap 16384x4257 [none]
   1.688 Created atlas bitmap 16384x9563 [shadow]
   2.036 Created atlas bitmap 16384x2104 [decal]
   2.117 Created atlas bitmap 8192x5580 [mipmap]
   2.220 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.235 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
   2.388 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
   2.424 Created atlas bitmap 8192x924 [alpha-mask]
  11.802 Sprites loaded
  11.803 Convert atlas 8192x5580 to: mipmap 
  11.950 Convert atlas 8192x800 to: mipmap 
  11.975 Convert atlas 8192x8168 to: min-linear 
  12.187 Convert atlas 8192x2068 to: trilinear-filtering 
  12.244 Convert atlas 8192x924 to: alpha-mask
  12.865 Custom inputs active: 0
  12.911 Factorio initialised
  12.911 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  26.752 Loading map C:\Users\rocko\AppData\Roaming\Factorio\saves\_autosave1.zip: 5937735 bytes.
  26.845 Loading Level.dat: 12778601 bytes.
  26.849 Info Scenario.cpp:135: Map version 0.16.12-0
  27.097 Info BlueprintLibrary.cpp:232: Loaded library shelves:
  27.097 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 6; timestamp = 0; records: (id: 65535, 5; label: "Science Bitches!", preview: false, empty: false; book [id: 65535, 0; label: "Red+Green", preview: false, empty: false] [id: 65535, 1; label: "Black", preview: false, empty: false] [id: 65535, 2; label: "Blue", preview: false, empty: false] [id: 65535, 3; label: "Purple", preview: false, empty: false] [id: 65535, 4; label: "Yellow", preview: false, empty: false])
  27.097 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1514664988; records:
  27.130 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1514664988; records:
  27.130 Loading script.dat: 175 bytes.
  27.133 Checksum for script C:/Users/rocko/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
 106.690 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
 107.171 Info AppManagerStates.cpp:1527: Saving finished
 167.173 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
 167.658 Info AppManagerStates.cpp:1527: Saving finished
 227.656 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
 228.127 Info AppManagerStates.cpp:1527: Saving finished
 288.123 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
 288.596 Info AppManagerStates.cpp:1527: Saving finished
 348.590 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
 349.076 Info AppManagerStates.cpp:1527: Saving finished
 374.690 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6485d3cb3
ModuleBase: 0x00007ff648200000, ImageSize: 012e7000, RelativeAddress: 003d3cb3
 374.690 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000081
 374.690 Error CrashHandler.cpp:308: Exception Context:
rax=000001ed03fac558, rbx=000001ed03fac550, rcx=000001ecece89b10,
rdx=0000000000000009, rsi=000001ecece89b10, rdi=0000000000000009,
rip=00007ff6485d3cb3, rsp=000000ac9133ea50, rbp=0000000000000003,
 r8=000001ecece824a0,  r9=000001eb984a7420, r10=0000000000000009,
r11=000001eb984a7f60, r12=000001ed03b5fc60, r13=000001eb91f605d0,
r14=0000000000000003, r15=000001eb9ceb92f0
 374.690 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff648200000 - 0x00007ff6494e7000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-8w3wjk\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-8w3wjk\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-8w3wjk\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-8w3wjk\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-8w3wjk\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF895CC94F0)
00007FF895CC94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF899788508)
00007FF899788508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF899770F56)
00007FF899770F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF899784C3D)
00007FF899784C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8996FD1B8)
00007FF8996FD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF899783B6E)
00007FF899783B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-8w3wjk\src\info\alertcenter.cpp (245): AlertCenter::addAlert
c:\cygwin64\tmp\factorio-8w3wjk\src\force\forcedata.cpp (846): ForceData::addAlert
c:\cygwin64\tmp\factorio-8w3wjk\src\logistics\logisticnetwork.cpp (1648): LogisticNetwork::findBestAvailableRobotForConstruction
c:\cygwin64\tmp\factorio-8w3wjk\src\logistics\constructionmanager.cpp (474): ConstructionManager::processToRebuildList
c:\cygwin64\tmp\factorio-8w3wjk\src\force\forcedata.cpp (698): ForceData::update
c:\cygwin64\tmp\factorio-8w3wjk\src\map\map.cpp (1249): Map::update
c:\cygwin64\tmp\factorio-8w3wjk\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-8w3wjk\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-8w3wjk\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-8w3wjk\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-8w3wjk\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF898F31FE4)
00007FF898F31FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89974EF91)
00007FF89974EF91 (ntdll): (filename not available): RtlUserThreadStart
 376.132 Error CrashHandler.cpp:128: Map tick at moment of crash: 3803137
 376.132 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 378.405 Creating crash dump.
 378.559 CrashDump success
Rseding91
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Re: Crash 0.16.12 experimental

Post by Rseding91 »

Can you please upload the save file that's crashing?
If you want to get ahold of me I'm almost always on Discord.
dicksnlicks
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Re: Crash 0.16.12 experimental

Post by dicksnlicks »

Hope this is the right one, playtime should be 17h+. Like I mentioned in the post before, crashes seem to occur randomly every min ~2 - 7 min. Funny thing through, even when you load the same savegame as before the time to the next crash can vary.
Attachments
_autosave3.zip
(5.76 MiB) Downloaded 62 times
Dominik
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Re: [Dominik] [0.16.12] Crash, findBestAvailableRobotForConstruction

Post by Dominik »

Hi,
the crash occurs when an entity gets destroyed and robots attempt to repair it, but there are either no robots or materials available. But I can't pinpoint it more precisely than that. I would need to reproduce it, which I fail to so far.
I am not sure that the autosave you provided is the right one as there are not biter attacks into areas covered by roboports.
Can you please try to reproduce it and provide a save that crashes, with this additional information?
Thank you :)

And one small advice - it is more fun to invent things by yourself than copying blueprints of others :)
dicksnlicks
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Re: [Dominik] [0.16.12] Crash, findBestAvailableRobotForConstruction

Post by dicksnlicks »

Forget about this crash.
Got some hours later a blue-screen in Windows. After a restart of the PC I could play the same save-game for several hours without any crashes. Guess somehow something was fishy with my whole system the crash in factorio were just symptoms.
Thanks for the fast support
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