After saving my game and reloading it after closing out of the program, all passive provider chests were labeled as it was not connected to the logistical network, when it was very easy to see it was, especially the night before. After I attempted to fix by replacing a passive provider with another chest, then replacing that with a passive provider again, it seemed to fix the problem, but when I attempt to save after this I got the following crash;
0.001 2018-01-01 09:53:38; Factorio 0.16.9 (build 34692, win64, steam)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Bazkoth/AppData/Roaming/Factorio [396452/476837MB]
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 16360MB]
0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.014 Available display adapters: 2
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.014 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.076 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 23.21.13.8813
0.076 D3DFMT_A8 is not supported format for surfaces.
0.076 D3DFMT_L8 is not supported format for surfaces.
0.078 Video memory size (dedicated video/dedicated system/shared system/available): 4007/0/7924/3732 MB
0.105 DSound: Starting _dsound_update thread
0.105 DSound: Enter _dsound_update; tid=2672
0.105 Device reset internal.
0.106 Desktop composition is active.
0.106 Graphics settings preset: extreme
0.107 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.107 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.367 Razer Chroma Controller initialized.
0.371 Loading mod core 0.0.0 (data.lua)
0.383 Loading mod base 0.16.9 (data.lua)
0.494 Loading mod base 0.16.9 (data-updates.lua)
0.527 Checksum for core: 111085053
0.527 Checksum of base: 803823609
0.608 Loading sounds...
0.652 Info PlayerData.cpp:67: Local player-data.json unavailable
0.652 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514769639
0.737 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.738 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.738 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.753 Initial atlas bitmap size is 16384
0.781 Created atlas bitmap 16384x16368 [none]
1.743 Created atlas bitmap 16384x4257 [none]
1.941 Created atlas bitmap 16384x9563 [shadow]
2.346 Created atlas bitmap 16384x2104 [decal]
2.465 Created atlas bitmap 8192x5580 [mipmap]
2.583 Created atlas bitmap 8192x800 [mipmap, smoke]
2.591 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
2.784 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
2.801 Created atlas bitmap 8192x924 [alpha-mask]
11.028 Sprites loaded
11.028 Convert atlas 8192x5580 to: mipmap
11.154 Convert atlas 8192x800 to: mipmap
11.172 Convert atlas 8192x8168 to: min-linear
11.357 Convert atlas 8192x2068 to: trilinear-filtering
11.402 Convert atlas 8192x924 to: alpha-mask
12.215 Custom inputs active: 0
12.252 Factorio initialised
12.273 Game is running on selected version branch on Steam.
16.425 Loading map C:\Users\Bazkoth\AppData\Roaming\Factorio\saves\Stoned Engineer.zip: 8877721 bytes.
16.503 Loading Level.dat: 17875263 bytes.
16.506 Info Scenario.cpp:135: Map version 0.16.9-0
16.782 Info BlueprintLibrary.cpp:232: Loaded library shelves:
16.782 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
16.782 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1514640484; records:
16.817 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1514640484; records:
16.817 Loading script.dat: 175 bytes.
16.820 Checksum for script C:/Users/Bazkoth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-j7sigf\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupplychestdistribution.cpp (35): LogisticSupplyChestDistribution::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupplyitemstate.cpp (85): LogisticSupplyItemState::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupply.cpp (71): LogisticSupply::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticnetwork.cpp (305): LogisticNetwork::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticmanager.cpp (121): LogisticManager::save
c:\cygwin64\tmp\factorio-j7sigf\src\force\forcedata.cpp (390): ForceData::save
c:\cygwin64\tmp\factorio-j7sigf\src\map\map.cpp (1084): Map::save
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\scenario.cpp (624): Scenario::saveMap
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\scenario.cpp (551): Scenario::saveAs
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\parallelscenariosaver.cpp (92): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DD59CD)
0000000076DD59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F0A561)
0000000076F0A561 (ntdll): (filename not available): RtlUserThreadStart
256.009 Error LogisticSupplyChestDistribution.cpp:37: LogisticSupplyChestDistribution is attempting to save without an owner. Item: medium-electric-pole, count:100
Logger::writeStacktrace skipped.
256.009 Error CrashHandler.cpp:128: Map tick at moment of crash: 4301032
256.009 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
270.686 Creating crash dump.
270.789 CrashDump success
////////////
Along with this I had to earlier turn off autosaves because everytime it would attempt to autosave it would freeze, and I would have to Ctrl+Alt+Del to get out, and when I start the game again, a similiarly named file, but with the extension .tmp was created and it would say that it is corrupted. The same thing happened when I attempted to save after fixing the chests, the original and the corrupted "save" are attached.
[0.16.9] Logistical Bug and Crash
[0.16.9] Logistical Bug and Crash
- Attachments
-
- Stoned Engineer.zip
- (8.47 MiB) Downloaded 48 times
-
- Stoned Engineer.tmp.zip
- (985.05 KiB) Downloaded 56 times
Re: [0.16.9] Logistical Bug and Crash
Hello, please update to the latest 0.16.12 which fixes this issue.
If you want to get ahold of me I'm almost always on Discord.