Crash Dump:
0.000 2017-12-30 16:00:06; Factorio 0.16.9 (build 34692, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/simon/AppData/Roaming/Factorio [68746/233524MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.023 System info: [CPU: Intel(R) Core(TM) i7-6920HQ CPU @ 2.90GHz, 8 cores, RAM: 8074MB]
0.040 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.041 Available display adapters: 1
0.041 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.042 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.991 Initialised Direct3D:[0] NVIDIA Quadro M2000M; driver: nvldumdx.dll 22.21.13.8266
0.991 D3DFMT_A8 is not supported format for surfaces.
0.991 D3DFMT_L8 is not supported format for surfaces.
0.997 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/4037/4088 MB
1.031 DSound: Starting _dsound_update thread
1.031 DSound: Enter _dsound_update; tid=3964
1.033 Device reset internal.
1.035 Desktop composition is active.
1.035 Graphics settings preset: very-high
1.035 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 35.5978%] [DXT: false] [Shader: 1]
1.035 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
1.313 Loading mod core 0.0.0 (data.lua)
1.374 Loading mod base 0.16.9 (data.lua)
1.861 Loading mod base 0.16.9 (data-updates.lua)
1.920 Checksum for core: 111085053
1.920 Checksum of base: 803823609
2.089 Loading sounds...
4.393 Info PlayerData.cpp:67: Local player-data.json unavailable
4.393 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514598237
4.505 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
4.511 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
4.512 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
4.527 Initial atlas bitmap size is 16384
4.530 Created atlas bitmap 16384x13058 [none]
5.027 Created atlas bitmap 16384x3204 [shadow]
5.094 Created atlas bitmap 16384x2104 [decal]
5.140 Created atlas bitmap 8192x5580 [mipmap]
5.202 Created atlas bitmap 8192x800 [mipmap, smoke]
5.211 Created atlas bitmap 8192x8156 [linear-minification, mipmap, terrain]
5.316 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
5.340 Created atlas bitmap 8192x924 [alpha-mask]
37.644 Sprites loaded
37.644 Convert atlas 8192x5580 to: mipmap
37.790 Convert atlas 8192x800 to: mipmap
37.812 Convert atlas 8192x8156 to: min-linear
38.022 Convert atlas 8192x2092 to: trilinear-filtering
38.076 Convert atlas 8192x924 to: alpha-mask
38.526 Custom inputs active: 0
38.592 Factorio initialised
44.257 Loading map C:\Users\simon\AppData\Roaming\Factorio\saves\2_16_1.zip: 11547119 bytes.
44.419 Loading Level.dat: 23452974 bytes.
44.423 Info Scenario.cpp:135: Map version 0.16.9-0
44.829 Info BlueprintLibrary.cpp:232: Loaded library shelves:
44.829 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
44.829 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 5; timestamp = 1505703426; records: (id: 0, 4; label: "", preview: false, empty: false; book) (id: 0, 0; label: "", preview: false, empty: false; single) (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single)
44.909 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
44.912 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 5; timestamp = 1505703426; records: (id: 0, 4; label: "", preview: false, empty: false; book) (id: 0, 0; label: "", preview: false, empty: false; single) (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single)
44.913 Loading script.dat: 175 bytes.
44.927 Checksum for script C:/Users/simon/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
223.671 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-j7sigf\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-j7sigf\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-j7sigf\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupplychestdistribution.cpp (35): LogisticSupplyChestDistribution::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupplyitemstate.cpp (85): LogisticSupplyItemState::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticsupply.cpp (71): LogisticSupply::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticnetwork.cpp (305): LogisticNetwork::save
c:\cygwin64\tmp\factorio-j7sigf\src\logistics\logisticmanager.cpp (121): LogisticManager::save
c:\cygwin64\tmp\factorio-j7sigf\src\force\forcedata.cpp (390): ForceData::save
c:\cygwin64\tmp\factorio-j7sigf\src\map\map.cpp (1084): Map::save
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\scenario.cpp (624): Scenario::saveMap
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\scenario.cpp (551): Scenario::saveAs
c:\cygwin64\tmp\factorio-j7sigf\src\scenario\parallelscenariosaver.cpp (92): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0D398364)
00007FFF0D398364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0F6B7091)
00007FFF0F6B7091 (ntdll): (filename not available): RtlUserThreadStart
226.452 Error LogisticSupplyChestDistribution.cpp:37: LogisticSupplyChestDistribution is attempting to save without an owner. Item: advanced-circuit, count:2000
Logger::writeStacktrace skipped.
226.452 Error CrashHandler.cpp:128: Map tick at moment of crash: 4842001
226.454 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
253.610 Creating crash dump.
254.310 CrashDump success
Unexpected error occurred [16.9]
Re: Unexpected error occurred [16.9]
You need to update the game, you are two versions behind.