[kovarex] [16.11] Crash on autosave REOPENED

This subforum contains all the issues which we already resolved.
Hellspawn
Inserter
Inserter
Posts: 20
Joined: Fri Dec 01, 2017 11:59 am
Contact:

[kovarex] [16.11] Crash on autosave REOPENED

Post by Hellspawn »

Crash evertime it autosaves. Game runs ~200h fine , no problem till 16.10/11 :(


How to reproduce:

1. Load attached save file
2. Just idle wait for the autosave

PS: you are awesome, awesome game!!! :)
Attachments
Oli Bot World.zip
(52.24 MiB) Downloaded 169 times
factorio-current.log
(84.65 KiB) Downloaded 129 times
Loewchen
Global Moderator
Global Moderator
Posts: 9253
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [16.11] Crash on autosave

Post by Loewchen »

Post your .ziped mods folder please.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [16.11] Crash on autosave

Post by kovarex »

Loewchen wrote:Post your .ziped mods folder please.
It seems the the mod Sync with save was enough to get the mods.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by kovarex »

Thanks for the report, it is fixed for 0.16.12
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Sandman2003 »

kovarex wrote:Thanks for the report, it is fixed for 0.16.12
Awesome, hopefully this fixes my save issue as well, though it is not just auto-save - do you want another log file, or wait till post 16.12?
Linnun
Inserter
Inserter
Posts: 48
Joined: Fri Dec 15, 2017 5:51 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Linnun »

Sandman2003 wrote:
kovarex wrote:Thanks for the report, it is fixed for 0.16.12
Awesome, hopefully this fixes my save issue as well, though it is not just auto-save - do you want another log file, or wait till post 16.12?
Feel free to post it, that way we could see if the problems might be related
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Sandman2003 »

Linnun wrote:Feel free to post it, that way we could see if the problems might be related
Not fixed by 0.16.12

Crashed on autosave
Attachments
0.16MSX2.zip
(40.81 MiB) Downloaded 172 times
train-pubsub_0.0.3.zip
New mod I am developing - I don't think this is the cause
(21.2 KiB) Downloaded 138 times
mod-list.json
(691 Bytes) Downloaded 126 times
factorio-current.log
(18.96 KiB) Downloaded 129 times
Last edited by Sandman2003 on Sun Dec 31, 2017 1:51 pm, edited 1 time in total.
Hellspawn
Inserter
Inserter
Posts: 20
Joined: Fri Dec 01, 2017 11:59 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Hellspawn »

kovarex wrote:Thanks for the report, it is fixed for 0.16.12
tested the map with 0.16.12

Same result, crashed with the next autosave :(
Attachments
factorio-dump-current.dmp
(564.79 KiB) Downloaded 125 times
factorio-current.log
(87.52 KiB) Downloaded 126 times
Hellspawn
Inserter
Inserter
Posts: 20
Joined: Fri Dec 01, 2017 11:59 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Hellspawn »

Update:

I removed some mods and found, that the crash is related to the autoDeconstrution Mod. If i remove it, the autosave don´t crash the game :)

@Sandman2003:
you have the same Mod installed, could you try to remove it and check if this fix the problem as well?

Best Regards,

Hellspawn
Hellspawn
Inserter
Inserter
Posts: 20
Joined: Fri Dec 01, 2017 11:59 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Hellspawn »

Update 2:

I runs for a while without the AutoDecustructionMod but the it crashed again :(
Attachments
factorio-current.log
(86.24 KiB) Downloaded 123 times
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Sandman2003 »

Hellspawn wrote:Update 2:

I runs for a while without the AutoDecustructionMod but the it crashed again :(
And without Autodeconstruct, I have had a successful save both auto and manual, and then a crash on exiting the game. This mod pack was fine in 0.16.8, btw ....
Attachments
factorio-current.log
(18.29 KiB) Downloaded 112 times
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave

Post by Sandman2003 »

So this issue is currently filed under resolved issues. But it is not resolved as it 0.16.12. Shouldn't the issue be moved and assigned? Or do I need to repost?
Rseding91
Factorio Staff
Factorio Staff
Posts: 14318
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by Rseding91 »

How can I reproduce the crash?
If you want to get ahold of me I'm almost always on Discord.
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by Sandman2003 »

Rseding91 wrote:How can I reproduce the crash?
Take my save file from this thread, apply mods- (zip for one I am working on is included and in a working conditon) allow game to auto save, or sometimes on manual save, and sometimes on just exiting the game, you will encounter the crash. The mod pack worked on stable 0.15 through to 0.16.8 without these saving crashes.
Hellspawn
Inserter
Inserter
Posts: 20
Joined: Fri Dec 01, 2017 11:59 am
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by Hellspawn »

Rseding91 wrote:How can I reproduce the crash?
Happy new year to you all! :)

I did some testing today to get some more information about this bug. Here are my findings, i hope they help you nail down this bug :)

- i removed all mods, pure vanilla now
- the game now stops now and did not create a Error messages and dont closes itself. Instead your character cant move anymore or interact with anythink closeby. But you can still open the debug Menues (e.g. "F5" etc). The figues there are still updateing/changing (i have to admid that i cant tell you if they still made sence then), Mouspointer still available.
- i have to kill the factorio.exe task in the task manager to end the game
- the log file last entry is somethink like this: "62.373 Verbose Scenario.cpp:510: Saving game as C:\Users\Oliver\AppData\Roaming\Factorio\saves/Oli Bot World no Mod"


How to reproduce the bug:
- load the map, wait round about 1-2min then save the game.
- i saw the error with autosave and with manual save.
- I can save the Map multiple times in a row without leaving the Main Menue back to the game. --> no crash --> wait ingame for 1-2min --> save game --> crash


If you need more investigation /info please feel free to ask :)


Best regards,
Hellspawn
Attachments
factorio-current_crash1.log
(54.09 KiB) Downloaded 118 times
Oli Bot World no Mod.zip
(51.66 MiB) Downloaded 133 times
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by Sandman2003 »

UPDATE:

Happy New Year! I believe I have some good news for you..... :D

I decided to test out a hunch, and re migrated my savefile from 0.15 stable. I Imported the savefile into 0.16.12 using all the same mod pack, and having all the mods engaged and running. The results so far are that the game behaves normally under multiple saves both manual and autosave. In addition the game exits normally, both via a normal game shut down, and when encountering a lua error that would otherwise force the game to shut down.

In short, it would be my suspicion that the issue is due to some sort of corruption in the savefile introduced in versions 0.16.8 -> 0.16.11, and NOT present in 0.16.12

Is there any further information from me that would be useful to you in this matter?
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by kovarex »

You are right. Yet I still created a code that fixed the (hope to be last) side effect of the corruption hat happened before.
At least, now the consistency checks we have cover much more compared to before.

Fixed for 0.16.13
Shrines
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Dec 31, 2017 4:57 pm
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by Shrines »

Thanks for the fix! I look forward to being able to play my map again!!
User avatar
Sandman2003
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Sun Nov 30, 2014 5:02 am
Contact:

Re: [kovarex] [16.11] Crash on autosave REOPENED

Post by Sandman2003 »

Awesome ... :D Kudos
Post Reply

Return to “Resolved Problems and Bugs”