Savefile: Will .16 First Map - multi crash.zip296.321 Info GameActionHandler.cpp:3341: MapTick (2614533) processed PlayerJoinGame peerID(9) playerIndex(25) mode(connect )
Factorio crashed. Generating symbolized stacktrace, please wait ...
305.991 Warning Logger.cpp:446: Symbols.size() == 22, usedSize == 21
#0 0x0000000000b0bfad in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-FYsHWC/src/Util/Logger.cpp:471
#1 0x0000000000688627 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-FYsHWC/src/Util/CrashHandler.cpp:127
#2 0x000000000068883a in CrashHandler::SignalHandler(int) at /tmp/factorio-FYsHWC/src/Util/CrashHandler.cpp:421
#3 0x00000000000354b0 in ?? at ??:0
#4 (nil) in ?? at ??:0
#5 0x000000000000000b in ?? at ??:0
#6 0x000000000002dbd7 in ?? at ??:0
#7 0x000000000002dc82 in ?? at ??:0
#8 0x000000000108f726 in agui::Widget::getWidgetUnderMouse(agui::Point, agui::Point, agui::Rectangle) at ??:?
#9 0x00000000010540c2 in agui::Gui::handleMouseAxes(agui::MouseInput const&, bool) at ??:?
#10 0x0000000001054a51 in agui::Gui::getWidgetUnderMouse() at ??:?
#11 0x000000000096020d in InputState::inGui() at /tmp/factorio-FYsHWC/src/Input/InputState.cpp:88
#12 0x00000000009d169a in InputHandlerAllegro::sendBuildByMovingChanges() at /tmp/factorio-FYsHWC/src/Input/InputHandlerAllegro.cpp:1328
#13 0x0000000000ba8a79 in InputHandlerAllegro::sendStateChanges() at /tmp/factorio-FYsHWC/src/Input/InputHandlerAllegro.cpp:940
#14 0x00000000009cb074 in GameActionHandler::update() at /tmp/factorio-FYsHWC/src/GameActionHandler.cpp:304
#15 0x0000000000c29688 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-FYsHWC/src/MainLoop.cpp:979
#16 0x0000000000c2a1df in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-FYsHWC/src/MainLoop.cpp:852
#17 0x0000000000684705 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/7/bits/std_function.h:514
#18 0x0000000001493f4f in WorkerThread::loop() at /tmp/factorio-FYsHWC/src/Util/WorkerThread.cpp:36
#19 0x00000000000076ba in execute_native_thread_routine at jidctflt.c:?
#20 (nil) in ?? at ??:0
314.933 Warning Logger.cpp:446: Symbols.size() == 21, usedSize == 20
314.933 Error CrashHandler.cpp:128: Map tick at moment of crash: 2614534
314.933 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Crash at Sat Dec 16 01:20:00 UTC 2017
Same save as crash MojoD uploaded, except this one is a client crash, only for me, on rejoin.
I had a rendered frame or two after the game unpaused, then crash.
OS: Linux/Ubuntu LTS Xubuntu