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0.002 2017-12-29 17:42:55; Factorio 0.16.8 (build 34687, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/d/AppData/Roaming/Factorio [200709/476837MB]
0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.021 System info: [CPU: Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz, 8 cores, RAM: 16046MB]
0.022 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.024 Available display adapters: 1
0.025 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.633 Initialised Direct3D:[0] Intel(R) HD Graphics 530; driver: aticfx64.dll 8.17.10.1404
0.637 Video memory size (dedicated video/dedicated system/shared system/available): 2220/0/5388/3508 MB
0.673 DSound: Starting _dsound_update thread
0.673 DSound: Enter _dsound_update; tid=10916
0.674 Device reset internal.
0.676 Desktop composition is active.
0.676 Graphics settings preset: high
0.676 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.676 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.785 Loading mod core 0.0.0 (data.lua)
0.806 Loading mod base 0.16.8 (data.lua)
0.963 Loading mod base 0.16.8 (data-updates.lua)
1.009 Checksum for core: 111085053
1.009 Checksum of base: 803823609
1.114 Loading sounds...
1.187 Info PlayerData.cpp:67: Local player-data.json unavailable
1.187 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514583651
1.274 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.275 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.275 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.289 Initial atlas bitmap size is 16384
1.293 Created atlas bitmap 16384x5941 [none]
1.293 Created atlas bitmap 16384x1003 [shadow]
1.293 Created atlas bitmap 16384x682 [decal]
1.293 Created atlas bitmap 8192x1496 [mipmap]
1.294 Created atlas bitmap 8192x800 [mipmap, smoke]
1.294 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
1.294 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
1.294 Created atlas bitmap 8192x238 [alpha-mask]
8.485 Sprites loaded
8.485 Convert atlas 8192x1496 to: mipmap
8.518 Convert atlas 8192x800 to: mipmap
8.536 Convert atlas 8192x2500 to: min-linear
8.591 Convert atlas 8192x1036 to: trilinear-filtering
8.614 Convert atlas 8192x238 to: alpha-mask
8.761 Custom inputs active: 0
8.796 Factorio initialised
11.516 Device reset internal.
18.347 Loading map C:\Users\d\AppData\Roaming\Factorio\saves\V16.zip: 9243337 bytes.
18.414 Loading Level.dat: 19798566 bytes.
18.420 Info Scenario.cpp:135: Map version 0.16.8-5
18.759 Info BlueprintLibrary.cpp:232: Loaded library shelves:
18.759 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
18.759 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 34; timestamp = 1514365278; records: (id: 0, 8; label: "", preview: false, empty: false; book) (id: 0, 30; label: "8 to 8 balancer thoughput unlimited", preview: false, empty: false; book [id: 0, 27; label: "8 to 8 balancer throughput unlimited", preview: false, empty: false] [id: 0, 28; label: "8 to 8 balancer throughput unlimited", preview: false, empty: false] [id: 0, 29; label: "8 to 8 balancer throughput unlimited", preview: false, empty: false]) (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 5; label: "", preview: false, empty: false; single) (id: 0, 6; label: "", preview: false, empty: false; single) (id: 0, 7; label: "", preview: false, empty: false; single) (id: 0, 9; label: "", preview: false, empty: false; single) (id: 0, 10; label: "", preview: false, empty: false; single) (id: 0, 11; label: "", preview: false, empty: false; single) (id: 0, 13; label: "", preview: false, empty: false; single) (id: 0, 15; label: "", preview: false, empty: false; single) (id: 0, 17; label: "", preview: false, empty: false; single) (id: 0, 18; label: "", preview: false, empty: false; single) (id: 0, 19; label: "", preview: false, empty: false; single) (id: 0, 20; label: "", preview: false, empty: false; single) (id: 0, 21; label: "", preview: false, empty: false; single) (id: 0, 26; label: "", preview: false, empty: false; single) (id: 0, 32; label: "", preview: false, empty: false; single) (id: 0, 33; label: "", preview: false, empty: false; single) (id: 0, 31; label: "12_12_balancer", preview: false, empty: false; single) (id: 0, 23; label: "Plastic Factory", preview: false, empty: false; single) (id: 0, 12; label: "Rail Loading", preview: false, empty: false; single) (id: 0, 14; label: "Red", preview: false, empty: false; single) (id: 0, 22; label: "rocket part", preview: false, empty: false; single
18.809 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 34; timestamp = 1514365278; records: (id: 0, 8; label: "", preview: false, empty: false; book) (id: 0, 30; label: "8 to 8 balancer thoughput unlimited", preview: false, empty: false; book [id: 0, 27; label: "8 to 8 balancer throughput unlimited", preview: false, empty: false] [id: 0, 28; label: "8 to 8 balancer throughput unlimited", preview: false, empty: false] [id: 0, 29; label: "8 to 8 balancer throughput unlimited", preview: false, empty: false]) (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 5; label: "", preview: false, empty: false; single) (id: 0, 6; label: "", preview: false, empty: false; single) (id: 0, 7; label: "", preview: false, empty: false; single) (id: 0, 9; label: "", preview: false, empty: false; single) (id: 0, 10; label: "", preview: false, empty: false; single) (id: 0, 11; label: "", preview: false, empty: false; single) (id: 0, 13; label: "", preview: false, empty: false; single) (id: 0, 15; label: "", preview: false, empty: false; single) (id: 0, 17; label: "", preview: false, empty: false; single) (id: 0, 18; label: "", preview: false, empty: false; single) (id: 0, 19; label: "", preview: false, empty: false; single) (id: 0, 20; label: "", preview: false, empty: false; single) (id: 0, 21; label: "", preview: false, empty: false; single) (id: 0, 26; label: "", preview: false, empty: false; single) (id: 0, 32; label: "", preview: false, empty: false; single) (id: 0, 33; label: "", preview: false, empty: false; single) (id: 0, 31; label: "12_12_balancer", preview: false, empty: false; single) (id: 0, 23; label: "Plastic Factory", preview: false, empty: false; single) (id: 0, 12; label: "Rail Loading", preview: false, empty: false; single) (id: 0, 14; label: "Red", preview: false, empty: false; single) (id: 0, 22; label: "rocket part", preview: false, empty: false; single
18.810 Loading script.dat: 175 bytes.
18.812 Checksum for script C:/Users/d/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vcofuz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vcofuz\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vcofuz\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vcofuz\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-vcofuz\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticsupplychestdistribution.cpp (35): LogisticSupplyChestDistribution::save
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticsupplyitemstate.cpp (85): LogisticSupplyItemState::save
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticsupply.cpp (71): LogisticSupply::save
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticnetwork.cpp (300): LogisticNetwork::save
c:\cygwin64\tmp\factorio-vcofuz\src\logistics\logisticmanager.cpp (121): LogisticManager::save
c:\cygwin64\tmp\factorio-vcofuz\src\force\forcedata.cpp (390): ForceData::save
c:\cygwin64\tmp\factorio-vcofuz\src\map\map.cpp (1084): Map::save
c:\cygwin64\tmp\factorio-vcofuz\src\scenario\scenario.cpp (624): Scenario::saveMap
c:\cygwin64\tmp\factorio-vcofuz\src\scenario\scenario.cpp (551): Scenario::saveAs
c:\cygwin64\tmp\factorio-vcofuz\src\scenario\parallelscenariosaver.cpp (92): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FD59CD)
0000000076FD59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007710A561)
000000007710A561 (ntdll): (filename not available): RtlUserThreadStart
56.106 Error LogisticSupplyChestDistribution.cpp:37: LogisticSupplyChestDistribution is attempting to save without an owner. Item: piercing-rounds-magazine, count:400
Logger::writeStacktrace skipped.
56.107 Error CrashHandler.cpp:128: Map tick at moment of crash: 8810443
56.107 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
63.392 Creating crash dump.
63.506 CrashDump succes