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1.119 Custom inputs active: 0
1.121 Factorio initialised
1.122 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.122 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.122 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.122 Loading map /opt/factorio/saves/savefile1.zip: 8733044 bytes.
1.140 Loading Level.dat: 19739369 bytes.
1.144 Info Scenario.cpp:135: Map version 0.16.7-4
12.149 Error CrashHandler.cpp:419: Received SIGSEGV
Segmentation fault
CentOS 7 (have glibc 2.18 installed under /opt)
Command used to run game:
/opt/glibc-2.18/lib/ld-linux-x86-64.so.2 /opt/factorio/bin/x64/factorio --start-server-load-latest
Worked fine until updating to 16.8
Looks like i'll have to stick to 16.7 for now...