Friday Facts #38
-
- Long Handed Inserter
- Posts: 66
- Joined: Sat May 10, 2014 8:48 am
- Contact:
Re: Friday Facts #38
I like the new sounds. My current game is still early, so I've not heard the car, train or robots. I would like to hear sounds from a slightly larger neighborhood around me. Are there sounds for the various utility poles? High-tension lines have a nice crackle that would be fun to hear.
Re: Friday Facts #38
@ the development team
I can not agree with your wording that there is nothing game breaking that needs to be fixed. I have had quite some losses due to the only partially working turrets. That is indeed kind of game breaking, therefore you should release a fix for at least that, and not just next friday, would have been good to get that last friday.
You guys fix a ton of stuff as anyone can see from the Bug Section of the forum, but just cause not everybody cries out loud doesn't mean its not game breaking.
I can not agree with your wording that there is nothing game breaking that needs to be fixed. I have had quite some losses due to the only partially working turrets. That is indeed kind of game breaking, therefore you should release a fix for at least that, and not just next friday, would have been good to get that last friday.
You guys fix a ton of stuff as anyone can see from the Bug Section of the forum, but just cause not everybody cries out loud doesn't mean its not game breaking.
Re: Friday Facts #38
The only previous items serious enough to warrant a hotfix was not being able to play the game at all or a bug that made saved games unusable(although not every one of these got a hotfix). So we know a bit what they consider "game breaking enough" for a fast hotfix. Losses because something isn't working completely is not game breaking, but an annoyance.
Not saying you shouldn't report bugs, but you're playing an experimental version of a game in its alpha stage. If you want almost every feature in the game to (somewhat) properly work, keep to the stable releases.
Not saying you shouldn't report bugs, but you're playing an experimental version of a game in its alpha stage. If you want almost every feature in the game to (somewhat) properly work, keep to the stable releases.
Ignore this
Re: Friday Facts #38
Maybe there should be a harsher warning before downloading an experimental version (i.e. one that has not been out long enough until most of the critical bugs has been discovered and fixed?), or a simple way to go back to the old version...
Re: Friday Facts #38
Why, you can go back to 0.9.8?Rensiur wrote:@ the development team
I can not agree with your wording that there is nothing game breaking that needs to be fixed. I have had quite some losses due to the only partially working turrets. That is indeed kind of game breaking, therefore you should release a fix for at least that, and not just next friday, would have been good to get that last friday.
You guys fix a ton of stuff as anyone can see from the Bug Section of the forum, but just cause not everybody cries out loud doesn't mean its not game breaking.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Friday Facts #38
I keep seeing posts about people having problems with the turrets.. Is there a requirement for this problem to appear? I keep playing (circling around 3 different gamesaves) and i havent had it yet, on any of them. All my turrets seem to do the job just fine, either the gun ones, i can see them run out of ammo at times, or the laser ones, who keep killing stuff, keeping my walls up.
So from my experience the problem must require a special condition to activate, so thats why i feel its not gamebraking, but require some user-treatment i would guess.
Imo it seems similar to the the shotgun bug, who could be a burden to some playstyles, but its not making the game unplayable in its total.
Am i wrong? Or am i just pure lucky that the problem doesnt affect me ?
So from my experience the problem must require a special condition to activate, so thats why i feel its not gamebraking, but require some user-treatment i would guess.
Imo it seems similar to the the shotgun bug, who could be a burden to some playstyles, but its not making the game unplayable in its total.
Am i wrong? Or am i just pure lucky that the problem doesnt affect me ?
Re: Friday Facts #38
I have the guns (both ammo and laser types) cease working in every game I have played so far. If you catch it quick enough you can run over by them and manually engage the biters which generally causes them to start shooting again.Thourion wrote:I keep seeing posts about people having problems with the turrets.. Is there a requirement for this problem to appear? I keep playing (circling around 3 different gamesaves) and i havent had it yet, on any of them. All my turrets seem to do the job just fine, either the gun ones, i can see them run out of ammo at times, or the laser ones, who keep killing stuff, keeping my walls up.
So from my experience the problem must require a special condition to activate, so thats why i feel its not gamebraking, but require some user-treatment i would guess.
Imo it seems similar to the the shotgun bug, who could be a burden to some playstyles, but its not making the game unplayable in its total.
Am i wrong? Or am i just pure lucky that the problem doesnt affect me ?
It really sucks when you have a large base and lose 10 - 20 turrets + walls + infrastructure before you can get there. It's been pretty nasty at times and has caused some large rebuilds (even lost a couple of worlds to it).
Re: Friday Facts #38
The turret bug is very game breaking for 0.10.0 for me as well.
Not really complaining, mind you. I'm just playing 0.9.8 while I wait. I did like the sounds and all that while I was playing 0.10.0!
Not really complaining, mind you. I'm just playing 0.9.8 while I wait. I did like the sounds and all that while I was playing 0.10.0!
Re: Friday Facts #38
Not that I'm complaining about fixing more bugs & such... but is there an estimated release date for 0.10.1? Or is it when you feel that there's not much in the way of bugs to fix for it?
Re: Friday Facts #38
Chances are it's going to come this Friday as that's when the devs do the Friday Facts blog posts, but they may still decide to delay it again to to fix more bugs. I sincerely hope they don't do that, though, there are several major bugfixes reported fixed in 10.1 that are really needed.
Re: Friday Facts #38
The 0.10.1 will be released on Friday. There are quite a few fixes and some of them are for rather annoying bugs (turrets not shooting, etc.).Rahjital wrote:Chances are it's going to come this Friday as that's when the devs do the Friday Facts blog posts, but they may still decide to delay it again to to fix more bugs. I sincerely hope they don't do that, though, there are several major bugfixes reported fixed in 10.1 that are really needed.
Re: Friday Facts #38
I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the game, just be sure to add more and improve the quality!
Re: Friday Facts #38
Wonderful! I'm just sad that the bad allocation bug is not fixed in 10.1, it always seems to happen once my maps get bigs enough. Granted, my computer only has 2 gigabytes of memory, so the save function probably runs out when it tries to save... Looks like I won't be able to play a proper game until next week at least.slpwnd wrote:The 0.10.1 will be released on Friday. There are quite a few fixes and some of them are for rather annoying bugs (turrets not shooting, etc.).
Re: Friday Facts #38
It should be fixed (it was one of the reasons to postpone the release, to have this bugfix there)Rahjital wrote:Wonderful! I'm just sad that the bad allocation bug is not fixed in 10.1, it always seems to happen once my maps get bigs enough. Granted, my computer only has 2 gigabytes of memory, so the save function probably runs out when it tries to save... Looks like I won't be able to play a proper game until next week at least.slpwnd wrote:The 0.10.1 will be released on Friday. There are quite a few fixes and some of them are for rather annoying bugs (turrets not shooting, etc.).
Re: Friday Facts #38
Oh, that's great! Can't wait for Friday now.
-
- Long Handed Inserter
- Posts: 66
- Joined: Sat May 10, 2014 8:48 am
- Contact:
Re: Friday Facts #38
Seconded. I like the music that is already there, but more is very welcome.DaveKap wrote:I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the game, just be sure to add more and improve the quality!
Re: Friday Facts #38
thirded! the music sets the perfect atmosphere. just wish it didn't sound compressed.Flux Faraday wrote:Seconded. I like the music that is already there, but more is very welcome.DaveKap wrote:I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the game, just be sure to add more and improve the quality!