What did you do?
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.
What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.
What did you expect to happen instead?
Blueprint is placed and multiplayer clients are not desynced/disconnected.
[0.16.7] Desync on placing blueprint in "fog of war"
Re: [0.16.7] Desync on placing blueprint in "fog of war"
Second this. Desync occurs when any portion of blueprint is placed over terrain with fog of war. Playing over internet 3 players total. Sorry no crash files available.
Re: [0.16.7] Desync on placing blueprint in "fog of war"
Maybe a duplicate of this:
viewtopic.php?t=55629
viewtopic.php?t=55629
Re: [0.16.7] Desync on placing blueprint in "fog of war"
It most probably is, I'm moving it to pending until it proves otherwise.