Can we change on_put_item so that it gets called when the player shift-builds a blueprint that has only conflicting entities (all red) ?
call on_put_item for unbuildable blueprints
call on_put_item for unbuildable blueprints
Factorio Mod Portal Notifier - https://fac-notify.ml/
Cut and paste tools - https://mods.factorio.com/mods/mickael9/cut-and-paste
Portable Chests - https://mods.factorio.com/mods/mickael9/portable-chests
Cut and paste tools - https://mods.factorio.com/mods/mickael9/cut-and-paste
Portable Chests - https://mods.factorio.com/mods/mickael9/portable-chests
Re: call on_put_item for unbuildable blueprints
The game doesn't generate any action when you attempt to build an entity that isn't buildable (and the same for blueprints) to save on network traffic in multiplayer and replay size in single player. So this isn't currently possible.
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