call on_put_item for unbuildable blueprints

Things that we aren't going to implement
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mickael9
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call on_put_item for unbuildable blueprints

Post by mickael9 »

Can we change on_put_item so that it gets called when the player shift-builds a blueprint that has only conflicting entities (all red) ?
example.png
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Rseding91
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Re: call on_put_item for unbuildable blueprints

Post by Rseding91 »

The game doesn't generate any action when you attempt to build an entity that isn't buildable (and the same for blueprints) to save on network traffic in multiplayer and replay size in single player. So this isn't currently possible.
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