I am using the following mods https://www.dropbox.com/s/2bj2e030wrh92 ... 1.PNG?dl=0 & https://www.dropbox.com/s/owa56vl6sb9vs ... 2.PNG?dl=0.
If i can provide any help, just reply.

Moderator: bobingabout
If you can provide save/mods where all other building guis are locked when one of them has no recipes it would be good to post that in bug reports forum. One building without recipes should not affect others in that way.Raevahue wrote:This isn't fixed and it wasn't just your map that was broken.
I just spent a great deal of time trying to figure this out because I didn't want to restart my game.
I run RSO + all Angels + all Bobs mods I could find.
I just downloaded them all for the first time and for 0,16.
(Since I haven't played with mods before I am unsure about what would normally work..)
The problem, as far as I understand, occurs when there are no researched recipes for a specific building.
The problem isn't specific for chemical furnace but also for (at least) chemical furnace MK1 and Blast Furnace MK1.
When there is no recipe to select the UI doesn't show if the building is clicked. If the UI doesn't show for one building it seems that all buildings UI:s are locked until the faulty building is picked up, after which everything works fine again.
Researching recipes seems to solve all problems.
AFAIK you can't open another building's UI before you close the current one. The problem is UI for a building with missing recipes actually opens up (you can hear the click), but is not on the screen. If I remember right it can still be closed with an ESC key and you can normally access other buildings UI after that. Would check that when back home.orzelek wrote: If you can provide save/mods where all other building guis are locked when one of them has no recipes it would be good to post that in bug reports forum. One building without recipes should not affect others in that way.