Mod with large number of prototype
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Mod with large number of prototype
I'm making a mod that needs large number of entity prototype, around several hundreds in number, mostly as a hidden entity that replicate the behaviour that I want. How does these prototypes affect performance in any way provided that all of them only use core/graphic/empty.png (a 1x1 empty graphic).
Re: Mod with large number of prototype
They shouldn't effect performance in any measurable way.
If they do, then something is fishy and I'd look into it.
If they do, then something is fishy and I'd look into it.
If you want to get ahold of me I'm almost always on Discord.