Mod with large number of prototype

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evildogbot100
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Mod with large number of prototype

Post by evildogbot100 »

I'm making a mod that needs large number of entity prototype, around several hundreds in number, mostly as a hidden entity that replicate the behaviour that I want. How does these prototypes affect performance in any way provided that all of them only use core/graphic/empty.png (a 1x1 empty graphic).
Rseding91
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Re: Mod with large number of prototype

Post by Rseding91 »

They shouldn't effect performance in any measurable way.

If they do, then something is fishy and I'd look into it.
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