pY Coal Processing - Discussion
Moderator: pyanodon
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Re: [MOD 0.16.x] pY Coal Processing
Is there a way to increase throughput on fawogae mushrooms?
Re: [MOD 0.16.x] pY Coal Processing
barcharcraz wrote:Is there a way to increase throughput on fawogae mushrooms?
How do you mean?
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Re: [MOD 0.16.x] pY Coal Processing
I just notice that the farm has a 0.1 crafting speed that indicated to me that there may be some alternate production chain unlocked later on that's a little faster.
- ZombieMooose
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Re: [MOD 0.16.x] pY Coal Processing
So I'm trying to play with a little modpack, and whenever I install the PyCoal mods (including Fusion and Industry) with your mod and angels installed there's a crash to desktop. It doesn't even give me the option to disable the mods.
It creates a dump file and closes the game.
this is my mod list: https://snag.gy/xXZoqW.jpg
and this is the error: https://snag.gy/3ESrmG.jpg
it doesn't do it when the the PY mods are uninstalled.
I let kingarthur know too, just in case.
It creates a dump file and closes the game.
this is my mod list: https://snag.gy/xXZoqW.jpg
and this is the error: https://snag.gy/3ESrmG.jpg
it doesn't do it when the the PY mods are uninstalled.
I let kingarthur know too, just in case.
"men will literally learn everything about ancient Rome instead of going to therapy"
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Re: [MOD 0.16.x] pY Coal Processing
While i dont know the cause, could you also upload the Log that has been mentined by the Error?ZombieMooose wrote:So I'm trying to play with a little modpack, and whenever I install the PyCoal mods (including Fusion and Industry) with your mod and angels installed there's a crash to desktop. It doesn't even give me the option to disable the mods.
It creates a dump file and closes the game.
this is my mod list: https://snag.gy/xXZoqW.jpg
and this is the error: https://snag.gy/3ESrmG.jpg
it doesn't do it when the the PY mods are uninstalled.
I let kingarthur know too, just in case.
Re: [MOD 0.16.x] pY Coal Processing
We'll need the log to say more but you can try reducing graphics quality and or vram usage settings and trying again.
Base game requirements for memory went up with 0.16 and Py mods add tons of new big buildings that bring the memory requirements up even more.
Base game requirements for memory went up with 0.16 and Py mods add tons of new big buildings that bring the memory requirements up even more.
- ZombieMooose
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Re: [MOD 0.16.x] pY Coal Processing
That may be the case. I'll try tomorrow and post the log in the bug report forums.orzelek wrote:We'll need the log to say more but you can try reducing graphics quality and or vram usage settings and trying again.
Base game requirements for memory went up with 0.16 and Py mods add tons of new big buildings that bring the memory requirements up even more.
"men will literally learn everything about ancient Rome instead of going to therapy"
Re: [MOD 0.16.x] pY Coal Processing
Happy new 2018 Year to all people! I wish you happiness!
Nickname on ModPortal - Naron79
Re: [MOD 0.16.x] pY Coal Processing
New angel's bio processing is out and i have first question
Now we have ethanol with no way to use
What dp u think where we'll be able to use ethanol? Bcuz ethanol can be like solvent
Now we have ethanol with no way to use
What dp u think where we'll be able to use ethanol? Bcuz ethanol can be like solvent
Nickname on ModPortal - Naron79
Re: [MOD 0.16.x] pY Coal Processing
Would you be willing to add some speed/acceleration bonus to coal briquette?
It seems like a really good fuel at first with pretty complex production chain so it could use some added benefit for vehicles. In practice making just solid fuel blocks might be better for trains due to bonuses.
It seems like a really good fuel at first with pretty complex production chain so it could use some added benefit for vehicles. In practice making just solid fuel blocks might be better for trains due to bonuses.
Re: [MOD 0.16.x] pY Coal Processing
I have two questions (separate post since different topic):
1. Is there a decent way to produce limestone? It seems to be needed to make Chromium and only way to make it at this stage is to sift through tons of soil.
2. I'm not sure if it's by design but there seems to be some inconsistency in log/wood/organic matter chain of recipes. We can make 50 organic matter from log or 20 from 20 wood. At the same time 1 log nets only 5 wood.
1. Is there a decent way to produce limestone? It seems to be needed to make Chromium and only way to make it at this stage is to sift through tons of soil.
2. I'm not sure if it's by design but there seems to be some inconsistency in log/wood/organic matter chain of recipes. We can make 50 organic matter from log or 20 from 20 wood. At the same time 1 log nets only 5 wood.
Re: [MOD 0.16.x] pY Coal Processing
1 - You can always use the ground borer to grab more limestone from the underground.orzelek wrote:I have two questions (separate post since different topic):
1. Is there a decent way to produce limestone? It seems to be needed to make Chromium and only way to make it at this stage is to sift through tons of soil.
2. I'm not sure if it's by design but there seems to be some inconsistency in log/wood/organic matter chain of recipes. We can make 50 organic matter from log or 20 from 20 wood. At the same time 1 log nets only 5 wood.
2 - i dont see a problem.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.16.x] pY Coal Processing
I know it can be bored from underground - it's quite a few techs later and it's needed to get there. So only way atm seems to be farm of soil extractors and separators. Size of my base will be increasing again...pyanodon wrote:1 - You can always use the ground borer to grab more limestone from the underground.orzelek wrote:I have two questions (separate post since different topic):
1. Is there a decent way to produce limestone? It seems to be needed to make Chromium and only way to make it at this stage is to sift through tons of soil.
2. I'm not sure if it's by design but there seems to be some inconsistency in log/wood/organic matter chain of recipes. We can make 50 organic matter from log or 20 from 20 wood. At the same time 1 log nets only 5 wood.
2 - i dont see a problem.
Can you also take a look at post above about coal briquette?
Re: [MOD 0.16.x] pY Coal Processing
not in plans to change that muchorzelek wrote:Can you also take a look at post above about coal briquette?
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.16.x] pY Coal Processing
Not even to get it to match at least solid fuel(or between it and rocket fuel) in terms of acceleration?pyanodon wrote:not in plans to change that muchorzelek wrote:Can you also take a look at post above about coal briquette?
It's pretty and I wanted to use it but it loses on utility due to this.
PS.
Where did you came up with all those production chains?
Wrapping my head around making science pack 3 will take a lot of time.
Re: [MOD 0.16.x] pY Coal Processing
Coal briquette are used for making critical and supercritical steam in this mod. Bu also can be burned as any other chemical fuel. More uses for it may come in future mods.orzelek wrote: Where did you came up with all those production chains?
Wrapping my head around making science pack 3 will take a lot of time.
All production chains are the result of a vast research in the area to adapt it for the game.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.16.x] pY Coal Processing
orzelek wrote:Would you be willing to add some speed/acceleration bonus to coal briquette?
It seems like a really good fuel at first with pretty complex production chain so it could use some added benefit for vehicles. In practice making just solid fuel blocks might be better for trains due to bonuses.
I will add this to the todo list.
but I will probably forget. (you should ping me about this and the other request I said I would fix but forgot on discord )
Re: [MOD 0.16.x] pY Coal Processing
Hey guys, something I noticed, and posted about in the Py Industry thread, right from game start you have several of the 'advanced foundry recipes' unlocked, notably all the smelting 'x metal plates' ones with fuel cell requirements to them. I don't know if there's anything else that needs doing, but changing the foundry recipes for smelting recipes with one ingredient section of the advanced-foundry-recipes.lua and turning them from enabled=true to enabled=false at least stops them from being immediately available. You might want to check see if they unlock properly with research though.
Re: [MOD 0.16.x] pY Coal Processing
Is there a plan to expand productivity limitations support?
I see that they are currently only applied to syngas.
I see that they are currently only applied to syngas.
Re: [MOD 0.16.x] pY Coal Processing
orzelek wrote:Is there a plan to expand productivity limitations support?
I see that they are currently only applied to syngas.
maybe in the future.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791