[0.16.x] Update?

Infinite Ores, Refining, Ore Processing ...

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AimFirst
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[0.16.x] Update?

Post by AimFirst »

I know it's only been out for a day, but I was just wondering if there's been any work towards updating the mod's to work with 0.16? I usually use RSO + infinite ores in my playthrough's and I'm hesitant to start a new world without both. RSO got an update yesterday, but Infinite ores is still on 0.15. I know you work on this as a side project, so I hate to be needy, but I'm just curious if you have any idea for the kind of timeline we're looking at to get a 0.16.x version of some of the Angels mods?

Also, please let us know if there's anything we can do to help. I know there's several people with modding experience (including me to a limited degree) that would be happy to take a look at upgrading some of them and provide pull requests if you'd like some help.
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Re: [0.16.x] Update?

Post by Arch666Angel »

I'll try to get them working as soon as I can, but some things need more than some small fixes and/or if I update I want to make more than some fixes. So expect some updates pre-christmas, but dont be sad if some mods need more work and time.
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Re: [0.16.x] Update?

Post by AimFirst »

Awesome! Thanks for the update. I was able to modify infinite ores to at least work with the vanilla ores and I think I have a working version - will confirm tonight. I'll stick with this for now and then replace it with your new version whenever it's available.

Thanks again for all of your hard work with your mods. Really appreciate it!
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Re: [0.16.x] Update?

Post by AimFirst »

It looks like a 0.16 update for infinite ores just landed today. Thanks for your quick update!
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Re: [0.16.x] Update?

Post by Arch666Angel »

It's only a crude fix, it would more of a rewrite really. I'm pretty annoyed at the moment that a default value for icon_size was not included, so the solution is to write a function to just add that to each item/entity/recipe or manually add them.
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Re: [0.16.x] Update?

Post by eberkain »

Thank you for working on an update. I'm going to have to move my map over to the new version for the belt performance updates.
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Re: [0.16.x] Update?

Post by Geronimus »

Hey.

I try to start with BoB's Mods & Angel's Infinite Ore's and got error...

__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)

Mods have to be deactivatet:
- angelsinfiniteores
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Re: [0.16.x] Update?

Post by Ice Forge »

@Arch666Angel

You in your haste of delivering us a patch for this amazing wonder of a pipe madness we all love and cherish by now added a comma too much in "angelssmelting_0.3.5.json"

At the end of line 10 causing it to not want to load properly.

Code: Select all

{
  "item":
  [
    ["angels-plate-brass", "brass-alloy"],
    ["angels-plate-bronze", "bronze-alloy"],
    ["angels-plate-electrum", "electrum-alloy"],
    ["angels-plate-gunmetal", "gunmetal-alloy"],
    ["angels-plate-invar", "invar-alloy"],
    ["angels-plate-nitinol", "nitinol-alloy"],
    ["angels-plate-cobalt-steel", "cobalt-steel-alloy"],(this one)
  ]
}
for anyone that wants to just remove it themselves and get rocking until arch drops a hotfix
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Re: [0.16.x] Update?

Post by AreYouScared »

Seems 0.16.7 broke the Petrotrain addon, as there is not more "three tanks in a tanker"

Error is as follows

Code: Select all

Error while loading entity prototype "petro-tank1" (fluid-wagon):Key "capacity" not found in property tree at ROOT.fluid-wagon.petro-tank1
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Re: [0.16.x] Update?

Post by euthanasia »

I am getting the same thing and have searched and looked into it myself but am unsure what it is referring to.
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Re: [0.16.x] Update?

Post by eformo »

The petrochem train is fairly easy to live without, but I found a fix on these forums and just manually patched it up myself. You have to look for where the tanker's capacity is defined - I think there are two spots in the same file. Change it from total_capacity to simply capacity and change it from 25000 * 3 to 75000. Searching around here might find the place I learned it from in case my recollection is imprecise, which it likely is.

If I can do it, it's a pretty simply fix.
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Re: [0.16.x] Update?

Post by Trblz »

I've fixed the file petro_train.lua with that correction

I've attached the updated version - upgraded the version to 0.3.1
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angelsaddons-petrotrain_0.3.1.zip
(12.52 MiB) Downloaded 178 times
My Mod list: Necormant co-author
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Re: [0.16.x] Update?

Post by Molay »

Hey, sorry if the question is obvious to many, but I have to ask.

Is there a way to make Angel's Bioprocessing (Algae and things) work by just editing some line in the file on my end, updating the version? Or is there something fundamentally flawed with it for the new version, meaning I should wait for Angel to get around to it?

I'm just asking because if it's a mere little change that can make it run, then I'd love to be using it.

Thanks
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Re: [0.16.x] Update?

Post by Kamazaki »

Looks like there's a localization bug in Petro Chemical Processing
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2017-12-23 20_54_15-Factorio 0.16.7.png
2017-12-23 20_54_15-Factorio 0.16.7.png (275.8 KiB) Viewed 9601 times
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Re: [0.16.x] Update?

Post by Kamazaki »

Another one in Refining
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2017-12-23 21_02_18-Factorio 0.16.7.png
2017-12-23 21_02_18-Factorio 0.16.7.png (282.9 KiB) Viewed 9599 times
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Re: [0.16.x] Update?

Post by chrisdec »

hello,
i have a problem with the petrochem train mod
pic below
https://i.imgur.com/cI6RSfm.jpg
ps im from belguim
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Re: [0.16.x] Update?

Post by Molay »

Say I start a game without bioprocessing. Would I be able to turn it on once it's updated in an ongoing game? I'd hate to start over but am very excited to start ;)
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Re: [0.16.x] Update?

Post by aklesey1 »

Hey people its looks like Angel's Bio processing mod works well - i just edited info.json from 0.15 to 0.16 and all works - tested only with creative mod, may be there're can be bugs without creative mod at the start
Nickname on ModPortal - Naron79
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Re: [0.16.x] Update?

Post by Molay »

That's wonderful news! So what file would I need to modify to achieve that? Thanks!!
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Re: [0.16.x] Update?

Post by eformo »

aklesey1 wrote:Hey people its looks like Angel's Bio processing mod works well - i just edited info.json from 0.15 to 0.16 and all works - tested only with creative mod, may be there're can be bugs without creative mod at the start
Molay wrote:That's wonderful news! So what file would I need to modify to achieve that? Thanks!!
Based on what aklesey1 wrote, I'd think the file to modify would be info.json

Testing this out now - there's also the icon size that needs to be done with the Algae farms.

Edit: Once I got done with all the icon_size specifications in the bio-processing mod, this works. :) Yeah!

Looking forward to the extension of the bio-processing mod though very much Angel!
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