Yes, I tested it with and without angels mods and it works. If angels mods are installed it detects and generates starting resources from angels mods, if not it uses the current existing generation method.binbinhfr wrote:
ok for me. Please post the change and I will update the mod. Did you test it without angel mod installed ? because not every player is using this angel mod.
Please note: The mod author will be integrating this into the mod, but until then.
Here is a link to my modified version: http://www.mediafire.com/file/6eq3dc4cw ... 1.0.15.zip
User notes: There are 2 config changes included.
1. RSO enemy generation places enemies too close to the spawn areas, so I've changed enemy clear radius to 500
2. RSO also generates ores and infinite ores too close because it doesn't understand that there are multiple starting locations so I've added a config option to control resource clear distance manually, default is 1000 ( I may change it so that you can let normal ores spawn closer and only push back infinite ores by a distance at a later time)