[16.6] Cannot lay items over some landfill sections

Things that has been reported already before.
spydercrystal
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Dec 21, 2017 7:25 am
Contact:

[16.6] Cannot lay items over some landfill sections

Post by spydercrystal »

Experienced certain patches where landfill was laid down to cover water and later track could not be laid over those sections. This is a water-heavy map and we have laid multiple land bridges that were able to support train rails running out to several islands. I encountered this error when using landfill near where coastal borders had been, specifically with train track because I was most likely to use a few pieces of landfill to flesh out a corner that would otherwise have been impossible due to the water, however, it was not a consistent error over coastal landfill.
Attachments
2017.12.20.23.22.zip
Save File from December 20, 2017 at 23:22 Pacific Standard time
(20.27 MiB) Downloaded 74 times
Within the area bounded by the red square I was unable to lay down either an electric mining drill or a roboport. There are landfill elements which border that ore patch to the west, north and east.
Within the area bounded by the red square I was unable to lay down either an electric mining drill or a roboport. There are landfill elements which border that ore patch to the west, north and east.
Ore Patch Red Area.PNG (2.53 MiB) Viewed 1328 times
This is a single spot of track which cannot be laid down over a border between existing land and a piece of landfill. Other landfill squares in the area can have track laid over them.
This is a single spot of track which cannot be laid down over a border between existing land and a piece of landfill. Other landfill squares in the area can have track laid over them.
Track over Landfill 3.PNG (1.38 MiB) Viewed 1328 times
Similar to Picture 1, curved track which cannot be placed over landfill near a border with a body of water, issue persisted over 9 hours of play.
Similar to Picture 1, curved track which cannot be placed over landfill near a border with a body of water, issue persisted over 9 hours of play.
Track over landfill 2.PNG (2.1 MiB) Viewed 1328 times
This is curved track which cannot be placed near a coastal border where landfill was laid down.
This is curved track which cannot be placed near a coastal border where landfill was laid down.
Track over Landfill.PNG (1.02 MiB) Viewed 1328 times
Engimage
Smart Inserter
Smart Inserter
Posts: 1069
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: [16.6] Cannot lay items over some landfill sections

Post by Engimage »

If you pick up landfill, extend its size using Numpad+ and hover over the area - maybe you will find 1 tile lakes which is just not displayed as such but is still considered a water tile? Landfill will display it as placable (greenish) tile

Another guess - entities can't be placed right near the water. I am not sure if it checks for water tiles or ground tiles are flagged as unplacable during map generation. And if you do landfill they might not be fixed? This might be a bug but I truly doubt this is the way game works as it sounds pretty silly to me compared to checking for current water tiles.
Last edited by Engimage on Thu Dec 21, 2017 8:22 am, edited 1 time in total.
posila
Former Staff
Former Staff
Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [16.6] Cannot lay items over some landfill sections

Post by posila »

Thanks for the report.
In the 3rd image the curve is too close to the lower corner. That's how it is now with land-water transitions drawn on water tile instead of land tile.

In the other cases you can't build because colliding with forgotten single water tile, which is almost perfectly hidden under transition of two terrains meeting. We will work on making those more visible: 54663
raw-tiles.png
raw-tiles.png (403.74 KiB) Viewed 1320 times
Engimage
Smart Inserter
Smart Inserter
Posts: 1069
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: [16.6] Cannot lay items over some landfill sections

Post by Engimage »

Looking at this problem I would suggest devs to not only tint placed entity red but also highlight conflicting tiles to identify collision point.
Post Reply

Return to “Duplicates”