Had the map open and was going to look for things elsewhere (zoomed out), according to the dump file, the auto save was kicking in and the game crashed.
Code: Select all
> factorio.exe!Chunk::preSaveHook(MapSerialiser & output) Line 160 C++ Symbols loaded.
factorio.exe!Surface::preSaveHook(MapSerialiser & output) Line 578 C++ Symbols loaded.
factorio.exe!Map::save(MapSerialiser & output, ProgressObserver * savingObserver) Line 1109 C++ Symbols loaded.
factorio.exe!Scenario::saveMap(SaveType saveType, ZipPackageWriter & packageWriter, TargetSerialiser & targetSerialiser, ProgressObserver * savingObserver, bool & gameStateCorruptionDetected) Line 624 C++ Symbols loaded.
factorio.exe!Scenario::saveAs(const std::experimental::filesystem::Path & savePath, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & saveName, const std::experimental::filesystem::Path & previewFullPath, ProgressObserver * savingObserver, SaveType saveType) Line 551 C++ Symbols loaded.
factorio.exe!ParallelScenarioSaver::doSave(ParallelScenarioSaver * saver) Line 92 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::_Invoker_functor::_Call(void(*)(ParallelScenarioSaver *) &&) Line 232 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::invoke(void(*)(ParallelScenarioSaver *) &&) Line 232 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Execute(std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> &) Line 240 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > > *) Line 247 C++ Symbols loaded.
factorio.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Go() Line 232 C++ Symbols loaded.
factorio.exe!std::_Pad::_Call_func(void * _Data) Line 211 C++ Symbols loaded.
[Inline Frame] factorio.exe!invoke_thread_procedure(unsigned int(*)(void *) context, void * const) Line 91 C++ Symbols loaded.
factorio.exe!thread_start<unsigned int (__cdecl*)(void * __ptr64)>(void * const parameter) Line 115 C++ Symbols loaded.
[External Code] Annotated Frame