Burner inserter fuel bonus

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Jap2.0
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Re: Burner inserter fuel bonus

Post by Jap2.0 »

Rocket-fuel fueled mining drills and inserters? I can already imagine some of the stuff people will come up with, and I think it could be really neat.
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Edit: ALSO FURNACES! (See I knew there was a reason I used steel furnaces instead of electric. There are enough already, but this is another...)
Last edited by Jap2.0 on Tue Nov 21, 2017 5:54 pm, edited 1 time in total.
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Re: Burner inserter fuel bonus

Post by bobingabout »

darkfrei wrote:Rocket-furnaces, ROCKET-FURNACES! :!:
Yes!
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Re: Burner inserter fuel bonus

Post by N35t0r »

bobingabout wrote:
darkfrei wrote:Rocket-furnaces, ROCKET-FURNACES! :!:
Yes!
And now with .16 and nuclear fuel, burner inserters should be able to fully saturate a blue belt!

[Edit:] autocorrect typo
Last edited by N35t0r on Mon Dec 18, 2017 10:35 pm, edited 1 time in total.

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Re: Burner inserter fuel bonus

Post by Caine »

I see little reason why not to do this. It is consistent with behaviour in vehicles and does not break anything. If anything it makes burner inserters more viable in the late game.

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Re: Burner inserter fuel bonus

Post by bobucles »

Cool idea. Burners are too slow to use red belts and blue belts. A fuel bonus can probably fix this. it's always good when old early game items get a fresh purpose later in the game.

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Re: Burner inserter fuel bonus

Post by Engimage »

I totally upvote this
Burner inserters as well as burner miners on rocket fuel would be totally awesome
And yes, NTBM (Nuclear Tunnel Boring Machines) made true :)

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Re: Burner inserter fuel bonus

Post by TheKingOfFailure »

+1

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Re: Burner inserter fuel bonus

Post by olafthecat »

+1
Gonna start playing again with 0.16 build.
That's all.

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Re: Burner inserter fuel bonus

Post by mrvn »

N35t0r wrote:
bobingabout wrote:
darkfrei wrote:Rocket-furnaces, ROCKET-FURNACES! :!:
Yes!
And now with .16 and nuclear fuel, burner inserters should be able to fully saturate a blue belt!

[Edit:] autocorrect typo
How long does a burner inserter and burner mining drill run with a single nuclear fuel?

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Re: Burner inserter fuel bonus

Post by darkfrei »

mrvn wrote: How long does a burner inserter and burner mining drill run with a single nuclear fuel?
Very fast! Low effective fast smelting.

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Re: Burner inserter fuel bonus

Post by mrvn »

darkfrei wrote:
mrvn wrote: How long does a burner inserter and burner mining drill run with a single nuclear fuel?
Very fast! Low effective fast smelting.
I was asking for how many seconds. An hour? Two hours?

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Re: Burner inserter fuel bonus

Post by N35t0r »

mrvn wrote:
N35t0r wrote:
bobingabout wrote:
darkfrei wrote:Rocket-furnaces, ROCKET-FURNACES! :!:
Yes!
And now with .16 and nuclear fuel, burner inserters should be able to fully saturate a blue belt!

[Edit:] autocorrect typo
How long does a burner inserter and burner mining drill run with a single nuclear fuel?
Don't have access to the game rn, but they have an energy consumption rate and the fuel has a fuel value, so divide one by the other and you get run time.

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Re: Burner inserter fuel bonus

Post by N35t0r »

From wiki:
Nuclear fuel: 1.21 GJ

Burner inserter: 188kW, so 6436 seconds (1:47 h)
Burner drill: 300kW, so 4033 seconds (1:07 h)

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Re: Burner inserter fuel bonus

Post by Ranakastrasz »

viewtopic.php?f=28&t=54887&p=323040#p323040
May want to merge.

I agree with this.
One interesting thing is the idea of converting coal to solid fuel not for increase in power output (its actually a loss) but because it makes furnaces run faster, and boilers more efficient. (1 boiler to 3 steam engines?)
And naturally nuclear fuel being even more significant.
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Modular Armor Revamp - V16
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Agent Orange - V16
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Re: Burner inserter fuel bonus

Post by bobucles »

Would you use more steel furnaces if they got the same speed bonus? The +20% from solid fuel is nice, and rocket fuel towards the endgame is a big boost. It'd definitely promote coal cracking to get the faster furnaces, however even the +150% boost from nuclear fuel would struggle to compete against a full beacon base.

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Re: Burner inserter fuel bonus

Post by Ranakastrasz »

bobucles wrote:Would you use more steel furnaces if they got the same speed bonus? The +20% from solid fuel is nice, and rocket fuel towards the endgame is a big boost. It'd definitely promote coal cracking to get the faster furnaces, however even the +150% boost from nuclear fuel would struggle to compete against a full beacon base.
Given that I've never gotten to the point in the game where you mass beacon stuff, I have to say Yes. Also I probably won't switch to electric furnaces until after I launch my first rocket in my current (v15) game
My Mods:
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Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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Re: Burner inserter fuel bonus

Post by olafthecat »

N35t0r wrote:From wiki:
Nuclear fuel: 1.21 GJ

Burner inserter: 188kW, so 6436 seconds (1:47 h)
Burner drill: 300kW, so 4033 seconds (1:07 h)
So...would this combination be more effective than normal inserters?
We should probably take the speed bonus into account.
Gonna start playing again with 0.16 build.
That's all.

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Re: Burner inserter fuel bonus

Post by Carl »

Assuming 1 nuclear fuel has the same MJ capacity as one fuel rod, 11 hours and change for the inserter. Not sure on steel furnace, can't remember the draw.

EDIT: I have no idea how i missed everything above, best guess second page i never saw

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Re: Burner inserter fuel bonus

Post by Carl »

One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.

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Re: Burner inserter fuel bonus

Post by Engimage »

Also have to admit that the higher fuel level the lower pollution it produces. This is something to consider for burner miners which would make them really more competetive to moduled electric miners!

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