V16.1.0
Updated for V0.16
[MOD 0.17x] Flare
- Ranakastrasz
- Smart Inserter
- Posts: 2174
- Joined: Thu Jun 12, 2014 3:05 am
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Re: [MOD 0.16.x] Flare
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
- Ranakastrasz
- Smart Inserter
- Posts: 2174
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: [MOD 0.16.x] Flare
V16.1.0
Updated for V0.16
Surprisingly, this was harder than agent orange. Apperently they screwed with how smoke works. Admittedly, I don't recall exactly WHY I was using smoke there, but it works now, and that is good enough for me.
Updated for V0.16
Surprisingly, this was harder than agent orange. Apperently they screwed with how smoke works. Admittedly, I don't recall exactly WHY I was using smoke there, but it works now, and that is good enough for me.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
- Ranakastrasz
- Smart Inserter
- Posts: 2174
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: [MOD 0.16.x] Flare
V17.1.0
Updated for V0.17
Updated for V0.17
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [MOD 0.17x] Flare
I really enjoyed flare capsules, thanks for sharing the mod. Any change they get an update?
Re: [MOD 0.17x] Flare
It should be enough to just change the value of "factorio_version" in info.json …T-A-R wrote: Fri May 08, 2020 8:01 pm I really enjoyed flare capsules, thanks for sharing the mod. Any change they get an update?
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: [MOD 0.17x] Flare
Alright, that will do.
Edit: ok, that gets in a semi-working state in 1.1. The glow appears on throwing the capsule, but disappears instantly when the capsule hits it's 'target'.
Edit: ok, that gets in a semi-working state in 1.1. The glow appears on throwing the capsule, but disappears instantly when the capsule hits it's 'target'.
- Ranakastrasz
- Smart Inserter
- Posts: 2174
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: [MOD 0.17x] Flare
It appears that the hack I used isn't functional anymore. Explosions don't seem to support light anymore, or at least I can't see how. All instances of explosions now seem to have their light parameter commented out, so I would have to find a new dummy to create light with.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16