[0.16.4] Savegame created in 16.4 fails to load

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tobyhinloopen
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[0.16.4] Savegame created in 16.4 fails to load

Post by tobyhinloopen »

- Version 0.16.4 on Windows 10
- A save-file, migrated from 0.15.x to 0.16.0, 0.16.1, 0.16.2 and 0.16.4
- My previous save-file from 0.16.2 still works
- I have 0 mods - AppData/Roaming/Factorio/mods is empty
- Log file is attached
- Savegame is attached
- Dumpfile is attached

Tail log-file:

Code: Select all

  16.047 Loading script.dat: 175 bytes.
  16.049 Checksum for script C:/Users/hinlo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
  16.126 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff64cc5fe27
ModuleBase: 0x00007ff64cb70000, ImageSize: 012f0000, RelativeAddress: 000efe27
  16.126 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000078
  16.126 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000000, rbx=0000020185594900, rcx=0000000000000000,
rdx=00000201aaf92118, rsi=0000020185594860, rdi=0000020185594890,
rip=00007ff64cc5fe27, rsp=00000015de1fef60, rbp=00000201855948a0,
 r8=00000201ab1259a0,  r9=00000015de1ff1f0, r10=0000000000000000,
r11=00000201aaf92080, r12=00000015de1ff1f0, r13=0000000000000000,
r14=00000201aaf92080, r15=0000000000000000
  16.126 Crashed in C:\Program Files\Factorio\bin\x64\factorio.exe (0x00007ff64cb70000 - 0x00007ff64de60000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-r5luzy\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-r5luzy\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-r5luzy\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-r5luzy\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-r5luzy\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD89D794F0)
00007FFD89D794F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D878508)
00007FFD8D878508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D860F56)
00007FFD8D860F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D874C3D)
00007FFD8D874C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D7ED1B8)
00007FFD8D7ED1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D873B6E)
00007FFD8D873B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-r5luzy\src\energy\electricsubnetwork.cpp (1051): ElectricSubNetwork::getDemand
c:\cygwin64\tmp\factorio-r5luzy\src\energy\electricsubnetwork.cpp (1126): ElectricSubNetwork::updateInputValues
c:\cygwin64\tmp\factorio-r5luzy\src\energy\electricnetwork.cpp (66): ElectricNetwork::update
c:\cygwin64\tmp\factorio-r5luzy\src\energy\electricnetworkmanager.cpp (127): ElectricNetworkManager::update
c:\cygwin64\tmp\factorio-r5luzy\src\map\map.cpp (1243): Map::update
c:\cygwin64\tmp\factorio-r5luzy\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-r5luzy\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-r5luzy\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-r5luzy\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-r5luzy\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D6F1FE4)
00007FFD8D6F1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8D83EF91)
00007FFD8D83EF91 (ntdll): (filename not available): RtlUserThreadStart
  17.048 Error CrashHandler.cpp:128: Map tick at moment of crash: 23981375
  17.048 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  19.062 Creating crash dump.
  19.118 CrashDump success
Attachments
factorio-dump-current.dmp
Dump file
(554.74 KiB) Downloaded 88 times
factorio-current.log
Log file
(40.63 KiB) Downloaded 68 times
BiterDefense2-87.zip
Save-game
(26.11 MiB) Downloaded 121 times
tobyhinloopen
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Dec 17, 2017 6:58 pm
Contact:

Re: [0.16.4] Savegame created in 16.4 fails to load

Post by tobyhinloopen »

The problem is solved with the 0.16.5 update. You guys are awesome.
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