By desertification I don't mean that my terrain has become a desert (in the sense of desert terrain type); in fact, everything seems to be grass, mostly, and it all looks identical and kinda boring and gross.
I suspect there was something about grass that felt slightly less "blah" in 0.15 -- perhaps it was a slightly more saturated? Or the decoratives were different? I haven't done a detailed comparison. So I guess I can't even put my finger on what exactly it is that's bothering me. But I'm pretty sure I don't like it and it feels drab and boring. At first I thought I just wasn't used to 0.16 and I'd learn to like it but I'm starting to have my doubts.
Has anyone else experienced this "feeling"? Here's an example of the type of thing I'm seeing everywhere.
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These chunks were originally generated in the early 0.15 days (should be clickable for those who might want to see a big screen full of puke green nothingness at higher resolution
![Razz :P](./images/smilies/icon_razz.gif)
Is it just me? Anyone have any ideas about how I could "fix" this aesthetic problem? Obviously one idea is: I could deconstruct my entire base, jam it into a bunch of trains, and the reconstruct everything elsewhere in the map; presumably this would result in getting fresh 0.16 terrain generation, right? And on top of that I'd be free from the effects of all those game-years (I presume) of pollution, wierd effects of laying and removing concrete over and over, etc.... alternatively, does anyone know of any lua technique to force terrain regeneration using the latest-and-greatest algorithms?