However, it is a little bit on the "dangerous" side. A misclick while holding any of these items could have devastating consequences if, for example, you were working on a really complicated balancer or belt-weaving design, and, for that matter, for those of us not new to the game, it's going to take a while to unlearn the assumption that, for example, we can left-click-drag to paint belts in-between a line of splitters or undergrounds without destroying the existing structures.
Even so, as I said, on balance, I think it's an improvement, so I certainly wouldn't recommend the old behavior simply be restored to solve this problem. But what might be good is if there were two building modes, one of which worked like building in 0.15, and one which works like it does now in the early 0.16.x releases. An obvious way to achieve that would be a modifier key. For example:
- While not holding shift, building belts, splitters and undergrounds within the "reach" range works like it did in 0.15
- While holding shift, building belts, splitters and undergrounds works within the "reach" range as it does now in early 0.16 releases
- Outside of reach range, everything stays as it is now in early 0.16 releases
Anyhow it seems my idea needs refinement but something like the above seems desirable as it would let us safely run around our base holding a belt in our hand, without it being analogous to holding a nuke in your hand while running around in combat.