[0.16.4] Multiplayer crash on log on

Things that has been reported already before.
Warringer
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[0.16.4] Multiplayer crash on log on

Post by Warringer »

I just wanted to join the Nilaus Vanilla multiplayer server and got hit by a problem where Factorio simply hung up on 'Catching up', shortly after downloading the map.

The log is attached and the last few lines are below.

Code: Select all

  59.035 Verbose Scenario.cpp:143: Loading level.dat finished: 1.140769 seconds.
  59.176 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 1, nextRecordID = 1; timestamp = 1513434025; records: (id: 1, 0; label: "Arty Outpost", preview: false, empty: false; single)
  59.176 Verbose Scenario.cpp:210: Entities setup finished: 0.140376 seconds.
  59.176 Loading script.dat: 175 bytes.
  59.178 Checksum for script /home/warringer/.factorio/temp/currently-playing/control.lua: 2578926928
  59.179 Verbose Scenario.cpp:260: Map setup finished: 1.315044 seconds.
  59.223 Info ClientMultiplayerManager.cpp:568: MapTick(8405244) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  59.236 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  63.159 Warning Logger.cpp:446: Symbols.size() == 22, usedSize == 17
#0  0x0000000000b0d93d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-mGzgNx/src/Util/Logger.cpp:471
#1  0x0000000000689477 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-mGzgNx/src/Util/CrashHandler.cpp:127
#2  0x000000000068968a in CrashHandler::SignalHandler(int) at /tmp/factorio-mGzgNx/src/Util/CrashHandler.cpp:421
#3  0x00000000000354b0 in ?? at ??:0
#4  0x0000000000acf14f in ElectricSubNetwork::getDemand(ElectricSubNetwork::EnergySourceMapping&) at /tmp/factorio-mGzgNx/src/Energy/ElectricSubNetwork.cpp:1050
#5  0x0000000000ad5be9 in ElectricSubNetwork::updateInputValues(double&, double&, double&, double&, double&, double&, double&, double&, double&) at /tmp/factorio-mGzgNx/src/Energy/ElectricSubNetwork.cpp:1124
#6  0x0000000000b659db in IntrusiveListIterator<ElectricSubNetwork, void, false>::operator++() at /tmp/factorio-mGzgNx/src/Util/Container/IntrusiveList.hpp:399
#7  0x0000000000b66eaa in ElectricNetwork::update(Map&) at /tmp/factorio-mGzgNx/src/Energy/ElectricNetwork.cpp:66
#8  0x0000000000c13364 in IntrusiveListIterator<ElectricNetwork, void, false>::operator++() at /tmp/factorio-mGzgNx/src/Util/Container/IntrusiveList.hpp:399
#9  0x0000000000c1382d in ElectricNetworkManager::update(Map&) at /tmp/factorio-mGzgNx/src/Energy/ElectricNetworkManager.cpp:127
#10 0x0000000000c13cbc in TimeStatisticsBuffer<UpdateTimeStatistics::Item>::TimeChecker::TimeChecker(std::chrono::duration<long, std::ratio<1l, 1000000000l> > UpdateTimeStatistics::Item::*) at /tmp/factorio-mGzgNx/src/Info/TimeStatistics.hpp:50
#11 0x0000000000c23699 in Map::update() at /tmp/factorio-mGzgNx/src/Map/Map.cpp:1243
#12 0x0000000000c241af in Game::update() at /tmp/factorio-mGzgNx/src/Game.cpp:153
#13 0x0000000000685a55 in Scenario::update() at /tmp/factorio-mGzgNx/src/Scenario/Scenario.cpp:822
#14 0x000000000148040f in Scenario::updateStep() at /tmp/factorio-mGzgNx/src/Scenario/Scenario.cpp:728
#15 0x00000000000076ba in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-mGzgNx/src/MainLoop.cpp:985
#16 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-mGzgNx/src/MainLoop.cpp:852
  67.119 Warning Logger.cpp:446: Symbols.size() == 21, usedSize == 16
  67.119 Error CrashHandler.cpp:128: Map tick at moment of crash: 8405244
  67.119 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
(408.57 KiB) Downloaded 58 times
posila
Factorio Staff
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Re: [0.16.4] Multiplayer crash on log on

Post by posila »

Thanks for the report.
It is already fixed for next release (0.16.5): 54775
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