[kovarex] [0.16.1] Items on belt creeping forward at specific position
[kovarex] [0.16.1] Items on belt creeping forward at specific position
Iron Plate behind Inserters "jump" even tho compression fails. This is not really something game breaking, but may give a hint to something not working as intended right there
save attached
save attached
- Attachments
-
- jump.zip
- (4.27 MiB) Downloaded 371 times
Items on belt jumping depending on items further down
I did some tests on this bug. The first blueprint below is an example.
Fill the chest with the items of the corresponding smart inserters. If you turn the "bug" constant combinator on, the bug will show (the green circuit is jumping, therefor the yellow belt cant fit on the belt). If you turn it off, it works as expected.
It also depends on the length of the looping back on the right. If you increase then length to the right by 1 or 2 the bug stays. If you increase it by 3 the bug disappears (see second blueprint). Can anyone confirm my findings?
This should be a bug in the belt improvements, as it only happens when there are items on the belt further down. I suppose it is some sort of fence-post-error, since my testing suggested this would be a jump by 1 pos. The changing the belt length changes if there is a corner between the items further down the belt. Hope this helps.
[edit]Blueprint needed stacksize 1 on inserters[/edit]
Fill the chest with the items of the corresponding smart inserters. If you turn the "bug" constant combinator on, the bug will show (the green circuit is jumping, therefor the yellow belt cant fit on the belt). If you turn it off, it works as expected.
It also depends on the length of the looping back on the right. If you increase then length to the right by 1 or 2 the bug stays. If you increase it by 3 the bug disappears (see second blueprint). Can anyone confirm my findings?
This should be a bug in the belt improvements, as it only happens when there are items on the belt further down. I suppose it is some sort of fence-post-error, since my testing suggested this would be a jump by 1 pos. The changing the belt length changes if there is a corner between the items further down the belt. Hope this helps.
Code: Select all
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Re: [16.1] Items on belt creeping forward at specific position
Is it possible that the creep was supposed to happen before the inserter, and a sign error (plus vs minus) is making it happen after?
Re: [16.1] Items on belt creeping forward at specific position
This does not explain the behaviour I observed, please try my blueprints to see for yourself. Also I think that NO item creep in ANY WAY should occur.riking wrote:Is it possible that the creep was supposed to happen before the inserter, and a sign error (plus vs minus) is making it happen after?
I would rather suggest, that this is a fence-post error https://en.wikipedia.org/wiki/Off-by-one_error. This could easily happen when you would ask yourself if the item start on the belt at position 8 and the item has a length of 9, where does the item end and where should I place the next?
Note that I suspect, that the "no more sideloading"-issue is directly related to this very bug.
Re: [16.1] Items on belt creeping forward at specific position
I've just ran some tests with compressing belts with the circuit network, and this bug is preventing that from functioning too. It feels safe to assume that any combinator contraptions relying on the timings of belts are broken in 0.16, even those that don't sideload, or rely on compression.
This setup is supposed to mimic a yellow-belt smelting array, the boxes get a single iron plate every 3.5 seconds, as if they were a furnace. There are 24, so the throughput is high enough to compress a yellow belt.
Video for 0.16.4: https://youtu.be/oV1JBpOTp7E
Expected behavior in 0.15: https://youtu.be/QuAybTuNo_U
Having done some more testing, it seems that it happens when a track gets "reactivated" (goes from white to blue in the visualization), I made a recording with visualization on and the game time lowered:
https://youtu.be/ANP7Lswdt7k
Before someone feels the need to point it out, yes the build did leave a gap in 0.15, which comes from the synchronization, and can be mostly fixed by detaching the last inserter's wires, there's always the probability of it happening, but it becomes extremely low.
Edit A bunch of blueprints for all combinator controlled smelter setups that work perfectly in 0.15 (without relying on undergrounds ofc). Probably not working in 0.16 due to this bug. BPBook: https://pastebin.com/JcrRLAJh
This setup is supposed to mimic a yellow-belt smelting array, the boxes get a single iron plate every 3.5 seconds, as if they were a furnace. There are 24, so the throughput is high enough to compress a yellow belt.
Video for 0.16.4: https://youtu.be/oV1JBpOTp7E
Expected behavior in 0.15: https://youtu.be/QuAybTuNo_U
Having done some more testing, it seems that it happens when a track gets "reactivated" (goes from white to blue in the visualization), I made a recording with visualization on and the game time lowered:
https://youtu.be/ANP7Lswdt7k
Before someone feels the need to point it out, yes the build did leave a gap in 0.15, which comes from the synchronization, and can be mostly fixed by detaching the last inserter's wires, there's always the probability of it happening, but it becomes extremely low.
Edit A bunch of blueprints for all combinator controlled smelter setups that work perfectly in 0.15 (without relying on undergrounds ofc). Probably not working in 0.16 due to this bug. BPBook: https://pastebin.com/JcrRLAJh
Re: [16.1] Items on belt creeping forward at specific position
To all who do this with the default 12-smelter (stone and steel) yellow belts setup (as hinted in the blueprint):
1 78 14 91 27 104 40 12 53 25 66 38 / 105
These will circumvent the bug, as it depends on the free lane length as described above.
The numbers for the 24-version should be (not tested):
1 123 119 31 27 149 145 57 53 175 171 83 79 201 197 109 105 47 13 155 131 53 39 161 / 210
1 78 14 91 27 104 40 12 53 25 66 38 / 105
These will circumvent the bug, as it depends on the free lane length as described above.
The numbers for the 24-version should be (not tested):
1 123 119 31 27 149 145 57 53 175 171 83 79 201 197 109 105 47 13 155 131 53 39 161 / 210
Re: [16.1] Items on belt creeping forward at specific position
Confirmed it's still a problem in 0.16.12.
Here is a test map with two jumps, one furnace width to the left of the player, and one furnace width to the right.
Here is a test map with two jumps, one furnace width to the left of the player, and one furnace width to the right.
- Attachments
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- belt-bug.zip
- (248.29 KiB) Downloaded 260 times
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
I had a feeling that something like this would happen eventually, after reading all those FFF-s about belt compression lately.
Consistency is nothing. Optimisation is everything! Optimisation is a way of life!!!
Consistency is nothing. Optimisation is everything! Optimisation is a way of life!!!
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
go away. experimental versions mean bugs. spread your schadenfreude somewhere else.Gergely wrote:I had a feeling that something like this would happen eventually, after reading all those FFF-s about belt compression lately.
Consistency is nothing. Optimisation is everything! Optimisation is a way of life!!!
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
This particular behaviour is only happening when the belt is a circle. There needs to point, where the circle connects to itself.
When I turn transport lines debug option, it actually confirms, that the loop is closed at this point exactly.
Is this a really that big of an issue?
When I turn transport lines debug option, it actually confirms, that the loop is closed at this point exactly.
Is this a really that big of an issue?
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
I can reproduce it in 0.16.15 in the belt-bug.zip save that DaveMcW posted in viewtopic.php?f=182&t=54693#p330081 . That is just a straight furnace line, not a loop.
Edit: fixed link
Edit: fixed link
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
This does happen if the belt is not a loop. Feel free to use the supplied blueprint as a testcase. The jump occurs at the mentioned transport-line intersections, but it is dependent on what is happening further down the belt.kovarex wrote:This particular behaviour is only happening when the belt is a circle. There needs to point, where the circle connects to itself.
When I turn transport lines debug option, it actually confirms, that the loop is closed at this point exactly.
Is this a really that big of an issue?
mh_ wrote:Code: Select all
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Re: [kovarex] [16.1] Items on belt creeping forward at specific position
Please enable the mod "Creative Mode (Fixed for 0.16)" for the following complete linear blueprint.
[edit]Since the contents of the creative chests get fucked up, please make sure it contains the right items by copying the the working chests.[\edit]
Code: Select all
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Re: [kovarex] [16.1] Items on belt creeping forward at specific position
I was testing something else and also noticed this. The attached save contains 3 simple setups. Rotating one of the input loaders of the middle setup to stop the input and then rotating it back will show that the items creep foward in the middle of the belt before the splitter:
- Attachments
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- SplitterTest.zip
- The save
- (1.45 MiB) Downloaded 186 times
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
I dont understand the picture, what do i see there?
edit: okay at 2. picture i saw it, then i also saw it at the first. lol.
edit: okay at 2. picture i saw it, then i also saw it at the first. lol.
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
As you can very clearly see on the video I linked, it happens on straight track. It seems to be when a transition from white to blue state happens.kovarex wrote:This particular behaviour is only happening when the belt is a circle
12 seconds in, the item after the second set of inserters on the left jumps forward, then at 19 seconds, that same item jumps forward again.
Last edited by Aidiakapi on Fri Jan 12, 2018 11:46 am, edited 3 times in total.
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
This is not exclusive to loops.
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
Item creeps forward when its "loaded" to the next belt "section"...
https://www.youtube.com/watch?v=CnZzJmOQ7ww
https://www.youtube.com/watch?v=CnZzJmOQ7ww
Re: [kovarex] [0.16.1] Items on belt creeping forward at specific position
I'm seeing the effect with something I am working on, but much more pronounced.
- Attachments
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- ClearSecondaryBass-size_restricted.gif (3.94 MiB) Viewed 13538 times
Re: [kovarex] [0.16.1] Items on belt creeping forward at specific position
Would you be so kind as to do the effort to blueprint your layout? From the video I cannot see the creeping and also cannot rule out the circuit network being at fault.BeeFriend wrote:I'm seeing the effect with something I am working on, but much more pronounced.