got it to crash 3 times in a row in full screen. switched to windowed, no crash.
Code: Select all
0.000 2017-12-13 08:12:16; Factorio 0.16.0 (build 34159, win64, alpha)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "C:\Games\Factorio_0.16.0\bin\x64\factorio.exe"
0.000 Read data path: C:/Games/Factorio_0.16.0/data
0.000 Write data path: C:/Games/Factorio_0.16.0 [7970/244191MB]
0.000 Binaries path: C:/Games/Factorio_0.16.0/bin
0.005 System info: [CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 7113MB]
0.005 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.006 Available display adapters: 1
0.006 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 3000 {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.006 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.351 Initialised Direct3D:[0] Intel(R) HD Graphics 3000; driver: igdumd64.dll 9.17.10.4229
0.358 Video memory size (dedicated video/dedicated system/shared system/available): 1024/0/736/1744 MB
0.458 DSound: Starting _dsound_update thread
0.458 DSound: Enter _dsound_update; tid=3720
0.458 Device reset internal.
0.460 Desktop composition is active.
0.460 Graphics settings preset: medium-with-low-vram
0.460 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
0.460 [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
0.521 Loading mod core 0.0.0 (data.lua)
0.534 Loading mod base 0.16.0 (data.lua)
0.645 Loading mod base 0.16.0 (data-updates.lua)
0.681 Checksum for core: 3886358456
0.681 Checksum of base: 2132534782
0.768 Loading sounds...
0.817 Info PlayerData.cpp:67: Local player-data.json unavailable
0.817 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.860 Loaded shader file C:/Games/Factorio_0.16.0/data/core/graphics/shaders/game.cso
0.860 Loaded shader file C:/Games/Factorio_0.16.0/data/core/graphics/shaders/zoom-to-world.cso
0.861 Loaded shader file C:/Games/Factorio_0.16.0/data/core/graphics/shaders/alpha-mask.cso
0.861 Crop bitmaps.
9.786 Initial atlas bitmap size is 4096
9.788 Created atlas bitmap 4096x4092 [none]
9.788 Created atlas bitmap 4096x2583 [none]
9.788 Created atlas bitmap 4096x3558 [terrain]
9.788 Created atlas bitmap 4096x1952 [shadow]
9.788 Created atlas bitmap 4096x1374 [smoke]
9.788 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
9.789 Created atlas bitmap 4096x476 [alpha-mask]
28.342 Sprites loaded
28.342 Convert atlas 4096x1868 to: trilinear-filtering
28.418 Convert atlas 4096x476 to: alpha-mask
28.418 d3d_create_textures: Unable to create video texture.
28.522 Custom inputs active: 0
28.568 Factorio initialised
55.048 Info Updater.cpp:750: Downloading https://auth.factorio.com/api-login?api_version=2&apiVersion=2
55.524 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=impetus_maximus&token=<private>&apiVersion=2
56.426 0 packages available to download (experimental updates disabled).
138.932 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
138.956 Info BlueprintLibrary.cpp:232: Loaded library shelves:
138.956 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438632; records:
138.956 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
138.956 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
138.957 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
138.958 Applying migration: Base Mod: 2017-08-08_Factorio_0.16.0.lua
138.959 Applying migration: Base Mod: 2017-11-07_Factorio_0.16.0.lua
138.960 Applying migration: Base Mod: 2017-12-09_Factorio_0.16.0.lua
139.048 Loading Level.dat: 193824 bytes.
139.049 Info Scenario.cpp:135: Map version 0.16.0-69
139.073 Info BlueprintLibrary.cpp:232: Loaded library shelves:
139.073 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438632; records:
139.073 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
139.076 Checksum for script C:/Games/Factorio_0.16.0/temp/currently-playing/control.lua: 4092201163
518.770 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
518.923 Info BlueprintShelf.cpp:627: Saving blueprint storage.
519.025 Info AppManagerStates.cpp:1527: Saving finished
550.743 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
550.768 Info BlueprintLibrary.cpp:232: Loaded library shelves:
550.768 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438651; records:
550.772 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1513171254; records:
550.772 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
550.773 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
550.774 Applying migration: Base Mod: 2017-08-08_Factorio_0.16.0.lua
550.775 Applying migration: Base Mod: 2017-11-07_Factorio_0.16.0.lua
550.776 Applying migration: Base Mod: 2017-12-09_Factorio_0.16.0.lua
550.861 Loading Level.dat: 248562 bytes.
550.861 Info Scenario.cpp:135: Map version 0.16.0-69
550.888 Info BlueprintLibrary.cpp:232: Loaded library shelves:
550.888 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1492438651; records:
550.889 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1513171254; records:
550.892 Checksum for script C:/Games/Factorio_0.16.0/temp/currently-playing/control.lua: 1805317668