Crafting categories.

Bugs that are actually features.
User avatar
ZombieMooose
Filter Inserter
Filter Inserter
Posts: 289
Joined: Mon Feb 09, 2015 7:23 am
Contact:

Crafting categories.

Post by ZombieMooose »

I can't seem to find the option off turning of crafting categories and groups.
"men will literally learn everything about ancient Rome instead of going to therapy"
Koub
Global Moderator
Global Moderator
Posts: 7918
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Crafting categories.

Post by Koub »

Removed the option to turn off the item groups and sub groups from the GUi. It can still be done through the config file or lua commands.
Source : viewtopic.php?f=3&t=54538
Koub - Please consider English is not my native language.
rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: Crafting categories.

Post by rorror »

Its quite annoying that those options where removed.

Its the only setting i usally change, with lots of mods i find it easer to use the search bar on top to find an item.
Hopefully they consider placing back the option.
Loewchen
Global Moderator
Global Moderator
Posts: 9549
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Crafting categories.

Post by Loewchen »

rorror wrote:Its quite annoying that those options where removed.

Its the only setting i usally change, with lots of mods i find it easer to use the search bar on top to find an item.
Hopefully they consider placing back the option.
...It can still be done through the config file or lua commands.
rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: Crafting categories.

Post by rorror »

Loewchen wrote:
rorror wrote:Its quite annoying that those options where removed.

Its the only setting i usally change, with lots of mods i find it easer to use the search bar on top to find an item.
Hopefully they consider placing back the option.
...It can still be done through the config file or lua commands.
Already did that, but that would make this the change i would need to do on config files outside of factorio, never did that in the past years. and i don't prefur doing that.
User avatar
ZombieMooose
Filter Inserter
Filter Inserter
Posts: 289
Joined: Mon Feb 09, 2015 7:23 am
Contact:

Re: Crafting categories.

Post by ZombieMooose »

Honestly that's a bad decision to remove it from the options menu.
"men will literally learn everything about ancient Rome instead of going to therapy"
Twinsen
Factorio Staff
Factorio Staff
Posts: 1359
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: Crafting categories.

Post by Twinsen »

You can still find them in the config.ini file as use-item-groups and use-item-subgroups
User avatar
ZombieMooose
Filter Inserter
Filter Inserter
Posts: 289
Joined: Mon Feb 09, 2015 7:23 am
Contact:

Re: Crafting categories.

Post by ZombieMooose »

Twinsen wrote:You can still find them in the config.ini file as use-item-groups and use-item-subgroups
Hey Twinsen thanks for replying. I was wondering if I could get some insight into why it was removed? It seems really counter intuitive now.
"men will literally learn everything about ancient Rome instead of going to therapy"
rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: Crafting categories.

Post by rorror »

The only reason why i use those two option is, that i can search fast.

This poster of this post had explained it very well.
viewtopic.php?f=30&t=54728
quyxkh wrote: I'd be okay with just living with recipe groups except that with them ctrl-F to find things is by my lights broken:

With recipe groups, type e^Frret and you don't see turrets unless you had the military tab open last craft/pick, type e^Feac and you can't see all the reactors, what you see, if anything, just "depends", and not on what you're looking for.

But when you disable recipe groups, even with major expansions like bob's just about everything has a convenient left-hand-only e^F sequence that gets what you want sitting pretty for a quick and predictable click, everything committable to muscle memory.

Why should navigating search results depend on what you did ten minutes ago, possibly in another map? My answer: it shouldn't. That's why I dislike recipe groups. It's hard to appreciate just how much of a burden they impose until you've got some practice with the better way. Please don't take that away.
When you can search trough every item catogory, without clicking the tabs to find the tab where the item is found, would fix my issue.
Just show the results of all tabs if your searching.
Post Reply

Return to “Not a bug”