While modding I came across this detailed (alt) view: As you see, the icon is too big to fit the assembler (same happens when extracting with inserter, or when it's in a chest).
I have one HD image for this entity/icon/technology/recipy. So I'm using a single image for everything, and it's resizing everywhere except the icon itself on the surface (it does resize in the inventory).
As I heard the devs want to increase icon resolution... well it's not working (yet)... Only solution would be to make a 32x32 image for the icon... would be a waste in my opinion..
Conclusion: I can use a HQ image for technology, icon in inventory, entity sprite, recipy and entities, but not for the icon on the surface. I also added the prototypes (as RSeding requested already).
Greetings
lovely_santa
Code: Select all
{
    type = "item",
    name = "corpse-flare",
    icon = "__BugZilla__/graphics/entity/corpse-flare.png",
    icon_size = 200,
    flags = {"goes-to-main-inventory"},
    subgroup = "tool",
    order = "z[flare]-z[corpse-flare]",
    stack_size = 1
  },
  {
    type = "recipe",
    name = "corpse-flare",
    enabled = false,
    ingredients =
    {
      {type="item", name="electronic-circuit", amount=5},
      {type="item", name="small-lamp", amount=5},
      {type="item", name="grenade", amount=1}
    },
    energy_required = 5,
    result= "corpse-flare",
    result_count = 1
  },


