
Anyway, I think gun traverse arc needs to be limited to +-30 degrees. It dosn't make sense that train can absorb recoil of huge gun firing broadside
The artillery wagon was designed to be used in manual mode. So that means that you'll be in the train, and hopefully by then you'll have with you a "short range turret" for defense.chris13524 wrote:While I enjoy this new train cannon (super cool!), I was under the impression that the point of an artillery train would be to defend train tracks against biters. This way we wouldn't have to surround tracks with walls or the such. With this, it would require a player to drive the train around and stop the train to shoot stuff. And once that happens, the train would be overrun by biters...
Maybe I'm just being naive as I haven't actually played with it yet, but two suggestions:
- Add a short range turret (perhaps nuclear powered laser turret) car to defend the train from the incoming waves. This would be great when expanding into enemy territory as you can just let the cannon fire away while the turrets defend and you can build track effortlessly. On the other hand, perhaps the combat robots would do? But they don't have too much range and may require you to exit the train to get the backend.
- Make a config thing (in the cannon turret) that would stop the train when it comes in range of bases. This way the train can automatically destroy bases without requiring the player to stop it. (and the player can be in his base while the military train(s) defend)
But again, maybe these things would just flesh out with a different playing style and strategy. We'll see!
Hire some temps to pack shirts. Hell do you guys have an errand runner?working overtime to fix bugs and pack t-shirts
Who says there is no fanservice in this game?Since they explore the area before exploding, you can zoom in and watch the impact.
It can always have to be forced to be deployed outrigger extensions from the chassis and possibly counterweights. With the proper amount of stabilization, any angle would be possible.lffs wrote:Anyway, I think gun traverse arc needs to be limited to +-30 degrees. It dosn't make sense that train can absorb recoil of huge gun firing broadside
https://www.factorio.com/blog/post/fff-187Koub wrote:Most epicest FFF ever
nope, its all fine on my sideBasilio wrote:Has anyone got the same errors loading the fff page?
Awwww, not available in my country.....keldor wrote: Here's some footage of the Gustav gun! Not the best sound, but you can hear some of it. There are better sound recordings from some of the coastal guns.
https://youtu.be/zISYZA1x620