[MOD 0.10.x] Trailer Mod
[MOD 0.10.x] Trailer Mod
Factorio trailer (http://www.youtube.com/watch?v=9yDZM0diiYc) was created using this mod. Trailer mod provides some modifications to the game as well as the trailer scenario which contains the map and logic for recording the trailer. We (the Factorio team) provide this mod just to show (and inspire others:)) how we have made the trailer.
Originally the mod was part of 0.10.0 but it was taken out starting with 0.10.1 and is now distributed separately. The reason for this is that the mod changes game properties significantly (!) and basically makes other games than the trailer map unplayable. This was causing confusion for other users who have switched the trailer mod on and then forgot to turn it off (yeah we should have "per game mod enabling" or something).
Download:
https://forums.factorio.com/download/ ... _1.0.0.zip
Originally the mod was part of 0.10.0 but it was taken out starting with 0.10.1 and is now distributed separately. The reason for this is that the mod changes game properties significantly (!) and basically makes other games than the trailer map unplayable. This was causing confusion for other users who have switched the trailer mod on and then forgot to turn it off (yeah we should have "per game mod enabling" or something).
Download:
https://forums.factorio.com/download/ ... _1.0.0.zip
Re: [MOD 0.10.x] Trailer Mod
Ugh... You are absolutely rightslpwnd wrote:...This was causing confusion...
Re: [MOD 0.10.x] Trailer Mod
Вот такие люди, как ты, и называются "в каждую бочку затычка"Vitduo wrote: Ugh... You are absolutely right
Daniel V. Lenskiy
Re: [MOD 0.10.x] Trailer Mod
Hi, could you please use English on this forumReygan wrote:Вот такие люди, как ты, и называются "в каждую бочку затычка"Vitduo wrote: Ugh... You are absolutely right
Re: [MOD 0.10.x] Trailer Mod
Is not ok that you insult people, even if you do it in another language.Reygan wrote:Вот такие люди, как ты, и называются "в каждую бочку затычка"Vitduo wrote: Ugh... You are absolutely right
or at least an isult is what I understand :S
Re: [MOD 0.10.x] Trailer Mod
Reygan hints that Vitduo's comment is uninformative and was made because Vitduo feels obliged to comment on every post he reads.ficolas wrote:Is not ok that you insult people, even if you do it in another language.Reygan wrote:Вот такие люди, как ты, и называются "в каждую бочку затычка"Vitduo wrote: Ugh... You are absolutely right
or at least an isult is what I understand :S
And you're right. If you can't translate it to English on international part of the forum better not comment at all.
Re: [MOD 0.10.x] Trailer Mod
But I really was confused that several saves hadn't been working!
Reygan, sorry, I have no my own *plagiarized * mod, have no topic of this mod and, of course, cant write something with meaning. Sorry
It is sarcasm
Reygan, sorry, I have no my own *plagiarized * mod, have no topic of this mod and, of course, cant write something with meaning. Sorry
It is sarcasm
Last edited by Vitduo on Tue Jul 01, 2014 8:19 pm, edited 1 time in total.
Re: [MOD 0.10.x] Trailer Mod
Alright, I forgive you.Vitduo wrote:But I really was confused that several saves hadn't been working!
Reygan, sorry, I have no my own *plagiarized * mod, have no topic of this mod and, of course, cant write something with meaning. Sorry
Daniel V. Lenskiy
Re: [MOD 0.10.x] Trailer Mod
This "mod" is very very curious in terms of undocumented API, "walkingstate"...finally I found a way to rotate a player-type entity, some RTS-like mods may use it in near future.
"driving" & "ridingstate" are another interesting thing, at very least I can imagine recording a path and making sort of autopilot/taxi/patrol.
Some explanation of "game.mapsettings" properties would be nice, I see some new properties like "steering", "unit_group", "tick_tolerance_when_member_arrives", I'm sure there are more.
"driving" & "ridingstate" are another interesting thing, at very least I can imagine recording a path and making sort of autopilot/taxi/patrol.
Some explanation of "game.mapsettings" properties would be nice, I see some new properties like "steering", "unit_group", "tick_tolerance_when_member_arrives", I'm sure there are more.
Re: [MOD 0.10.x] Trailer Mod
Indeed. One could even create a fully autonomous AI bot now, provided they would give him at least a rudimentary way to avoid obstacles. Probably not good enough for coop, but we could assign them to the enemy force and use them as a threat instead of biters.
I also noticed that the orientation property of one of the biters is modified in the script, which means it's writeable for quite a long time already. The wiki is in a rather dire need of an update, but that's probably something that needs to be done by people with access to the source, ie the devs.
I also noticed that the orientation property of one of the biters is modified in the script, which means it's writeable for quite a long time already. The wiki is in a rather dire need of an update, but that's probably something that needs to be done by people with access to the source, ie the devs.
Re: [MOD 0.10.x] Trailer Mod
The download does not work for me. Can I download it from somewhere else?
Re: [MOD 0.10.x] Trailer Mod
I have been searching for a working download link the past hour. This link does not work.
Please help me out.
Please help me out.
Re: [MOD 0.10.x] Trailer Mod
Can this map be downloaded somewhere? This link is not working.
- Stringweasel
- Filter Inserter
- Posts: 411
- Joined: Thu Apr 27, 2017 8:22 pm
- Contact:
Re: [MOD 0.10.x] Trailer Mod
+1 for the save file! This will be an awesome addition to the Hall of Fame!
Alt-F4 Author | Factorio Modder
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |Weasel's Demolition Derby
Official Contributor to Space Exploration
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |
Official Contributor to Space Exploration
Re: [MOD 0.10.x] Trailer Mod
I attached the mod to this message for those that are interested. The script likely won't run though since it uses some non-release API calls. But the map should be able to be migrated step by step to a recent release.
- Attachments
-
- trailer.zip
- (3.39 MiB) Downloaded 190 times
- Stringweasel
- Filter Inserter
- Posts: 411
- Joined: Thu Apr 27, 2017 8:22 pm
- Contact:
Re: [MOD 0.10.x] Trailer Mod
This map is now visible in the non-official Hall of Fame!
Funilly enough, it has a single purple science assembler that was used for alien science back in the day because the map is from Factorio 0.10. What's interesting is that this single assembler is still in the newest 2020 trailer as well, seemingly producing purple science!
Funilly enough, it has a single purple science assembler that was used for alien science back in the day because the map is from Factorio 0.10. What's interesting is that this single assembler is still in the newest 2020 trailer as well, seemingly producing purple science!
Alt-F4 Author | Factorio Modder
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |Weasel's Demolition Derby
Official Contributor to Space Exploration
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock |
Official Contributor to Space Exploration