An admin command to disable chunk generation
Moderator: ickputzdirwech
An admin command to disable chunk generation
I'd like to see implemented a command that disables/enables chunk generation. This is mainly because I've seen several servers get shut down for running over the assigned memory limit for a hosted server.
Re: An admin command to disable chunk generation
I would say its maybe easier to just limit the map,CmdrKeen wrote:I'd like to see implemented a command that disables/enables chunk generation. This is mainly because I've seen several servers get shut down for running over the assigned memory limit for a hosted server.
But it still wouldn't solve the problem, as more entities will always be built by players, and eventually run over the RAM limit
Re: An admin command to disable chunk generation
How much RAM are we talking about? Is it 32bit ram space only? Just curious.
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Re: An admin command to disable chunk generation
The OP mentioned hosted servers, so the limit could be very low (MBs to a few GB)Dreepa wrote:How much RAM are we talking about? Is it 32bit ram space only? Just curious.
Re: An admin command to disable chunk generation
I understand that limiting the map dimensions is an option, but that permanently restricts the size of the surface, whereas the RAM limitations might be a temporary issue (as people can upgrade the amount of ram on a rented server).Klonan wrote:I would say its maybe easier to just limit the map,CmdrKeen wrote:I'd like to see implemented a command that disables/enables chunk generation. This is mainly because I've seen several servers get shut down for running over the assigned memory limit for a hosted server.
But it still wouldn't solve the problem, as more entities will always be built by players, and eventually run over the RAM limit
Re: An admin command to disable chunk generation
Limiting chunk generation just stops entities/tiles from generating - it's effectively the same as setting a map size limit. In 0.16 you can runtime change the map size limit with console commands.CmdrKeen wrote:I understand that limiting the map dimensions is an option, but that permanently restricts the size of the surface, whereas the RAM limitations might be a temporary issue (as people can upgrade the amount of ram on a rented server).Klonan wrote:I would say its maybe easier to just limit the map,CmdrKeen wrote:I'd like to see implemented a command that disables/enables chunk generation. This is mainly because I've seen several servers get shut down for running over the assigned memory limit for a hosted server.
But it still wouldn't solve the problem, as more entities will always be built by players, and eventually run over the RAM limit
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Re: An admin command to disable chunk generation
A suitable implementation.Rseding91 wrote:...Limiting chunk generation just stops entities/tiles from generating - it's effectively the same as setting a map size limit. In 0.16 you can runtime change the map size limit with console commands.