DyWorld General Discussion

DyWorld, the successor of DyTech. Adding new systems, items, fluids, machines and enemies! The Material System gives items like pipes and transport a real life feeling (Material property specific capacity/speed/range) and the Metallurgic System gives a new way to smelt ores. The Attribute System governs you! This means whatever you do, you get stronger from it!

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Quazaka
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Re: DyWorld General Discussion

Post by Quazaka »

Really looking forward to this. Any updates on the housing situation?
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Dysoch
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Re: DyWorld General Discussion

Post by Dysoch »

Quazaka wrote:Really looking forward to this. Any updates on the housing situation?
yes all done (1,5 month ago already). But because work got really hectic, and had some personal stuff to do, i couldnt do anything. But i am steadily working on this again for a few days already. Hope to have an update soon. Expect lots of changes :D
i am basically rewriting the mod, again :D
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SkyLight
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Re: DyWorld General Discussion

Post by SkyLight »

Good to know, waiting for the update
Draconomial
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Re: DyWorld General Discussion

Post by Draconomial »

So, what is DyWorld?
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Re: DyWorld General Discussion

Post by aklesey1 »

DyWorld was updated on mod portal, i wish too see changelog. Dysoch? Pls ;)
Nickname on ModPortal - Naron79
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Raphaello
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Re: DyWorld General Discussion

Post by Raphaello »

Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions:
1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these took ages!!! You can consider increasing mining speed or maybe give player 4 or 5 iron plates to avoid spending couple of minutes mining these 12 pieces of ore
2. The variety of all the stuff is a bit overwhelming. I would suggest giving i.e. only wooden stuff initially and then force to research other types of logistical devices. Obsidian, rubber ones are completely useless at the beginning too.

Keep up the work, there's a lot of potential and good ideas already!!
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Dysoch
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Re: DyWorld General Discussion

Post by Dysoch »

Raphaello wrote:Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions:
1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these took ages!!! You can consider increasing mining speed or maybe give player 4 or 5 iron plates to avoid spending couple of minutes mining these 12 pieces of ore
2. The variety of all the stuff is a bit overwhelming. I would suggest giving i.e. only wooden stuff initially and then force to research other types of logistical devices. Obsidian, rubber ones are completely useless at the beginning too.

Keep up the work, there's a lot of potential and good ideas already!!
You can find stuff in the ship wrecks. Use numpad 9 to look for them. If you are lucky, you get some iron plates. There has been a major rebalance for 0.5, which will be released today :D Any bigger mod that worked with DyWorld, probably wont work anymore :D

But thats for the feedback, some will be implemented into the game (or already are actually in 0.5.x)
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Satscape
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Re: DyWorld General Discussion

Post by Satscape »

dyworld.png
dyworld.png (82.95 KiB) Viewed 11150 times
Anyone know how to fix this error? I'm on linux, removed all other mods, so it's just DyWorld. I've unziped it and the file it said is missing, is not missing at all.
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Dysoch
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Re: DyWorld General Discussion

Post by Dysoch »

Satscape wrote:
dyworld.png
Anyone know how to fix this error? I'm on linux, removed all other mods, so it's just DyWorld. I've unziped it and the file it said is missing, is not missing at all.
Linux is weird sometimes with graphics. I cant really do much about it :( since it works everywhere else
Factorio gives an error that it cant find binding chitin, while the file is named binding-chitin. if you remove the "-" of the file name, it should work
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Satscape
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Re: DyWorld General Discussion

Post by Satscape »

Many thanks, I'll give that a try.
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Re: DyWorld General Discussion

Post by smeagol001 »

@dysoch is it intended that all images of your posts are kinda broken?
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Dysoch
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Re: DyWorld General Discussion

Post by Dysoch »

smeagol001 wrote:@dysoch is it intended that all images of your posts are kinda broken?
That has to do with dropbox changed public folder. will update them soon when i update the forum (stuff has changed since it was written)
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Quazaka
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Re: DyWorld General Discussion

Post by Quazaka »

Any news? Really looking forward to it.
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Dysoch
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Re: DyWorld General Discussion

Post by Dysoch »

Quazaka wrote:Any news? Really looking forward to it.
I have so many stuff (moving to new house, cleaning old house, working 60 hours a week and more) to do in rl, that i sadly have no time to work on DyWorld. I expect halve of July everything to cool down, and then i can work on it again.
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moonshaman
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Re: DyWorld General Discussion

Post by moonshaman »

Hi @Dysoch, Will there be an update for Dyworld to Factorio version 1.18.x?
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Re: DyWorld General Discussion

Post by dasiro »

moonshaman wrote: Sat Jan 25, 2020 3:03 am Hi @Dysoch, Will there be an update for Dyworld to Factorio version 1.18.x?
same question but for 1.0 now, but I'm afraid not, as his last post was from 2018 :(
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Re: DyWorld General Discussion

Post by acsehi »

I started the DyWorld, on 0.18 and I am a bit stuck with the Oil processing.
I need to refine the Crude Oil first in Centrifuges, and there is a side-product, Carbon-Dioxide, I can't see how can I void it like in Bob's Angel's.

Is it possible?
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