TL;DR
Some ideas to add in the game, something more oriented towards survivalWhat ?
1) Introduce an indicator of hunger, thirst and lifeWhy?
-With a indicator of hunger, the character would need to eat something, I see the fish very useless in the game.
Then with the indicator of hunger full, life would gradually regenerate, progressively
-With the thirst indicator, the character runs more fast, for more thirst slower the locomotion becomes!
-The indicator of life is very inconspicuous when it comes to a new player, he does not know if he is immortal ...
The correct thing would be to add a life indicator, next to the other indicators, if hunger is full, life regenerates
2) Possibility of run more faster!
Why?
-Suppose the thirst indicator is full, if the player press a button (shift of example), he can run even faster, even if he is using an exoskeleton.
(obs: I have a question since when I first saw the game .. Is the character a human or an automaton?)
Whatever, the character could walk but slow depending on the quantity of items that have in the inventory!
3) News Mobs!
OH My God!
After this giant text, how about putting new mobs? pacific or not, to enrich the map, bringing new items, it would be incredible to kill an alien and eat his flesh to replenish his hunger, or do some clothing to protect himself from the cold night, using a wool ... are purely survival ideas.
Why ?
Factorio is a game that has a lot of potential, but new players always get lost, however simple the game is, I believe that if you put elements of survival, the game would be more interesting and fun to play.Believe, a lot of people stop playing or they do not buy the game because they simply do not feel like playing, do not feel the intuition to get into that "dynamic", let the game a little more familiar and it will be incredible.