pY Fusion Energy - Discussion

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Lezreth
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Re: [MOD 0.15.x] pY Fusion Energy

Post by Lezreth »

With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.

Source: molybdenum-pulp (recipe).

Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.

Source: wastewater-filtration (recipe).

Mods to be disabled:
pyfusionenergy
donoya
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Re: [MOD 0.15.x] pY Fusion Energy

Post by donoya »

Lezreth wrote:With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.

Source: molybdenum-pulp (recipe).

Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.

Source: wastewater-filtration (recipe).

Mods to be disabled:
pyfusionenergy
Do you have pY Coal Processing installed?
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Re: [MOD 0.15.x] pY Fusion Energy

Post by ZombieMooose »

Good job on the mod.
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pyanodon
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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

diongham wrote:Good job on the mod.
Thank you :)
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

I'm waiting when the orzelek, author of RSO wil add compatibility for PYFE resources and my long epic way to rocket launch will begins :D
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pyanodon
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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

Dont forget to share your creations...pics or videos are welcome.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by donoya »

pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I'd like to, but I'm still on the coal processing stuff. When I get further, I'll definitely share.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I have on a half a developed factory, but without PYFE, there such mash that I sometimes am terrified
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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

Poll Running! Please vote to help decide the next path :D
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chrisdec
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Re: [MOD 0.15.x] pY Fusion Energy

Post by chrisdec »

ive submitted my vote
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Re: [MOD 0.15.x] pY Fusion Energy

Post by chrisdec »

pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar i can craft a local radar pic below
https://imgur.com/BGIoE6o
and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32
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pyanodon
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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

chrisdec wrote:pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar i can craft a local radar pic below
https://imgur.com/BGIoE6o
Not a bug...that radar is part of Pyindustry.
chrisdec wrote:and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
Not a bug, nobody will be able to craft it that soon anyway. That fix will come in the next updates.
chrisdec wrote:and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32
Not caused by my mods.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by MinerSebas »

pyanodon could elaborate a bit what you plan to do in pY Financial, as this is the only Option, where I have no Idea, what you could be doing.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

MinerSebas wrote:pyanodon could elaborate a bit what you plan to do in pY Financial, as this is the only Option, where I have no Idea, what you could be doing.
Would create a currency and trade posts and stations to allow receive, exchange and send resources.
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chrisdec
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Re: [MOD 0.15.x] pY Fusion Energy

Post by chrisdec »

pyanodon wrote:
chrisdec wrote:pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar i can craft a local radar pic below
https://imgur.com/BGIoE6o
Not a bug...that radar is part of Pyindustry.
chrisdec wrote:and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
Not a bug, nobody will be able to craft it that soon anyway. That fix will come in the next updates.
chrisdec wrote:and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32
Not caused by my mods.
okay thanks
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

Hey people update for RSO whcih'll support all new resources is ready, i'll test this soon
Last edited by aklesey1 on Sat Nov 25, 2017 9:32 pm, edited 1 time in total.
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Lezreth
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Re: [MOD 0.15.x] pY Fusion Energy

Post by Lezreth »

donoya wrote:
Lezreth wrote:With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.

Source: molybdenum-pulp (recipe).

Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.

Source: wastewater-filtration (recipe).

Mods to be disabled:
pyfusionenergy
Do you have pY Coal Processing installed?
I have confirmed that py Coal Processing is required for py Fusion Energy to load, but is not listed as a dependency. If one mod requires another mod to work, it should be listed as a required dependency in info.json and the mod's long description.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

The voting results are still quite trivial, I want high-technology research, Alex is very good at the study of various interesting aspects of the game
If it'll be PYHT i want gallium, platinum and germanium metals in game - of course its up to u what we'll need for our high tech creations ;)
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Re: [MOD 0.15.x] pY Fusion Energy

Post by kaueNP »

Hello
Your mods looks really great :!: I really want try in my next GP
Amazing gfx too Great job men :!: keep going :)
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Re: [MOD 0.15.x] pY Fusion Energy

Post by Nexela »

PyFusion should have a dependancy on pyCoal (unless I removed it for testing and forgot to put it back......)

Which also reminds me that I need to make sure PyIndustry has optional deps on a a handfull of mods too including coal and industry!

The recipe for the local radar might need to be toned down some.
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