Koub wrote:I fear not : Thought I love Skyrim, the difficulty raise is just mechanical, mostly scaled on your level (which I hate as a mechanism).Dreepa wrote:Skyrim did it well, on a conceptual level: The higher you go, the more dangerous it gets, iirc.
Balancing how difficult a game is while you advance in your playthrough does not make consensus.
Do we want things to be harder as we advance ? Why should the challenge always increase up to the point you start dropping people who can't master the game enough ?
Do we want the game to become increasingly easy, as the player gains access to better tech and stuff, allowing him to wipe the content ? Another way to lose people, because who wants to trivialize the content once far enough in the playthrough.
Do we want a constant challenge, artificially adjusting the threat level to what the player seems able to survive ? What the point into progressing then (those who have experienced vanilla Oblivion know what I'm talking about) ?
It makes sense for a 100% pure puzzle game to become increasingly difficult on the puzzle aspect. Factorio does have some "puzzleness" in it, but is not what I call a puzzle game (as Hexcells series, for example, can be, for those who know it).
That is why you mke design decisions. You decide what experience you want to create. You define a purpose for your feature, and the means and rules how to achieve them. Making good games, means making hard decisions. I have seen quite a lot of developer that shy away from making the hard decisions. From designing a default way to play. And they get lost in the vast space of possibilities. Ending up with games, that have potential but never delivering a well set up out of the box experience. It is also often the difference between a junior designer and a senior designer. The junior wants it all, tries to make it all happen, and then leaves it to the player to decide. The senior guys know, that the new player just wants to play and only the veteran will get to the point where he knows how to deal with customization and all those optional settings.
You ask very valid questions, yes. Those question are answered via intent. The intent of the game designer and his vision.