Hi guys!
So I'm new to Bob's Mods. In my current base I'm slowly figuring it all out, I have red green and grey science under production, and I'm starting to unlock Logistics technology.
Can somebody please explain to me what the Robochest and Logistic Zone Interface do? I'm trying to figure it out on my own but just can't work it out.
Confused by logistics
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- LittleMikey
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Re: Confused by logistics
The standard Roboport is an all in one device.
A Robochest is a roboport with lots of storage for robots, but very little of anything else, it has a single recharge point, and doesn't expand the network. it offers to wire connections.
Robot recharge pads come in 2 sizes, 2x2 and 3x3, and offer 4, or 9 recharge points, but nothing else.
Logistic zone expander expands the area of your network, but others nothing else.
And the Logistic zone interface is just a box where you can connect your red and green wires to read information from the logistic network.
So... the two specific entities you asked for. Robochest is robot storage, and the LZI is to connect wires to the network. If for example you do a big grid of roboports, they're probably spaced out a fair bit, so where you want to have your array of circuits to control a factories production might not be near a roboport, the LZI can just be placed anywhere within the zone and offer a local point to connect wires to.
A Robochest is a roboport with lots of storage for robots, but very little of anything else, it has a single recharge point, and doesn't expand the network. it offers to wire connections.
Robot recharge pads come in 2 sizes, 2x2 and 3x3, and offer 4, or 9 recharge points, but nothing else.
Logistic zone expander expands the area of your network, but others nothing else.
And the Logistic zone interface is just a box where you can connect your red and green wires to read information from the logistic network.
So... the two specific entities you asked for. Robochest is robot storage, and the LZI is to connect wires to the network. If for example you do a big grid of roboports, they're probably spaced out a fair bit, so where you want to have your array of circuits to control a factories production might not be near a roboport, the LZI can just be placed anywhere within the zone and offer a local point to connect wires to.
Re: Confused by logistics
Is the LZI still useful since you can now connect wires to roboports?
Or do you intentionally keep it to allow players to make logistic networks without roboports?
Or do you intentionally keep it to allow players to make logistic networks without roboports?
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Re: Confused by logistics
I only actually added it in after you were able to connect wires to Roboports. And it's use is... rather situational. It depends how close your roboport is to where you want the data. consider the fact that my higher tier roboports will give you a much higher range, you might not want to route the wires from one of those distant roboports to your decision making area... This is where the LZI comes in. You don't have to route the wires anymore, just plop one of those down, and connect to it instead.Griggers wrote:Is the LZI still useful since you can now connect wires to roboports?
Or do you intentionally keep it to allow players to make logistic networks without roboports?
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Re: Confused by logistics
Thanks for the info, Bob!
Re: Confused by logistics
I found that robochests are useless, not to call them harmful. A simple mk1 roboport opens once and lets one robot leave per tick. So when you mark a forest for deconstruction a big robot swarm comes flying. Not so with robochests. They are slower by several magnitudes making your robot network very sluggish.
Last edited by mrvn on Mon Dec 11, 2017 5:00 pm, edited 1 time in total.
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Re: Confused by logistics
They shouldn't actually be any significant difference in the way they work, a Robochest is literally just a Roboport without the repair tool storage, and only 1 recharge port.mrvn wrote:I found that robochests are useless, not to call them harmful. A simple mk1 roboport opens once and lets one robot leave per tick. So when you mark a forest for deconstruction a big robot swarm comes flying. Not so with robochests. They are slower my several magnitudes making your robot network very sluggish.
Re: Confused by logistics
Don't ask me to explain it.bobingabout wrote:They shouldn't actually be any significant difference in the way they work, a Robochest is literally just a Roboport without the repair tool storage, and only 1 recharge port.mrvn wrote:I found that robochests are useless, not to call them harmful. A simple mk1 roboport opens once and lets one robot leave per tick. So when you mark a forest for deconstruction a big robot swarm comes flying. Not so with robochests. They are slower my several magnitudes making your robot network very sluggish.
But try it. Create a roboport, place 50 construction bots on the map and watch them enter the roboport. Mark a forest for destruction and watch them leave.
Now do the same with a robochest mk1.
Somehow with the chest here bots enter/leave the chest one by one while they stream with a roboport.