I'm having some trouble with my key bindings. I've played for a bunch of hours in 0.9.8 and never had a problem. Immediately after starting a new game in 0.10, I notice that my character screen won't open. It seems that keys can't be used for more than one thing anymore, which is a serious bummer.
These are my bindings (image)
Key to open is always used even when no entity is selected
Key to open is always used even when no entity is selected
窮屈そうに身を屈めても今じゃ誰もがそうしてる 天井の無いECHO ROOMに誰かが僕を放り込む
君のSPEEDでもって 同じPHRASEを弾いて 冷たい時に寄り添って
君のSPEEDでもって 同じPHRASEを弾いて 冷たい時に寄り添って
Re: Keys not working
Hmm, the problem is related to multiplayer preparations, and the fact, that the open-entity event is fired everytime (even when you have nothing selected), this is caused by potential delay between the action processing and it's execution.
Anyway, this will be solved later on, when we implement other things related to the multiplayer preparations (0.11), but it will be like this for 0.10.
So I'm moving this to known issues.
Anyway, this will be solved later on, when we implement other things related to the multiplayer preparations (0.11), but it will be like this for 0.10.
So I'm moving this to known issues.
Re: Key to open is always used even when no entity is select
Okay. Guess I'm stuck with trying (and probably failing quite badly at :p) getting used to a new key.
窮屈そうに身を屈めても今じゃ誰もがそうしてる 天井の無いECHO ROOMに誰かが僕を放り込む
君のSPEEDでもって 同じPHRASEを弾いて 冷たい時に寄り添って
君のSPEEDでもって 同じPHRASEを弾いて 冷たい時に寄り添って
Re: Key to open is always used even when no entity is selected
Resolved for a while now, due to twinsens input action refactor or related works