Of course, real extreme mining only starts when you use modules. Now, adding a mix of prod and speed to every mining drill is pretty dull, but with beacons it becomes more fun. Problem is of course, you can never mine the central square of a beacon, so you'd have to move after the mines are depleted.
Now let's consider a field of infinite ores. What configuration of mines, modules, and beacons gets you the most ore per second per tile of ore?
My first attempt is to use interleaved columns of beacons and miners, with a 1-tile row between the miners for a pole and belts:
Is there a better mix of beacons and modules if the goal is to maximize ore yield per minute per tile, disregarding all else? For the 'challenge', you are free to use any sized resource patch, 'score' is production/min divided by the size of the patch.