I've been playing seablock, and one of the major elements is using electrolyzers to produce slag and HHO from water. They (as they should) consume an enormous amount of electricity. As a suggestion for any modder, a potential angelbob (and possibly vanilla - using in-game petroleum gases) block that can convert various gases into electricity.
My current idea would be a chemical plant with a negative power consumption that only runs fuel cell recipes. I'd love to hear any ideas (and especially love to hear if it existed already, but I couldn't find much on it.)
AngelBob-compatible Fuel Cells.
- waterlubber
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Re: AngelBob-compatible Fuel Cells.
It will be easier to make some "chemical-steam" with special boiler and special steam engine. No script is needed, better performance.
Solid fuel?convert various gases into electricity
- bobingabout
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Re: AngelBob-compatible Fuel Cells.
I would love the ability to use fluids as a fuel source directly.
pump liquid diesel into a locomotive
pipe petroleum gas into a boiler, or even a furnace.
Back in the days of 0.10, this was promised for 0.14 (which became 0.15 due to 0.14 being a multiplayer overhaul of 0.13) that we would have a fluid system overhaul, including fluid wagons for trains, and liquid fuels.
Well, some of it happened, just not the part I've been waiting for.
pump liquid diesel into a locomotive
pipe petroleum gas into a boiler, or even a furnace.
Back in the days of 0.10, this was promised for 0.14 (which became 0.15 due to 0.14 being a multiplayer overhaul of 0.13) that we would have a fluid system overhaul, including fluid wagons for trains, and liquid fuels.
Well, some of it happened, just not the part I've been waiting for.
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Re: AngelBob-compatible Fuel Cells.
"these are not the fluids youre looking for...." 
or "may the fluids be with you"... sorry i could not resist

or "may the fluids be with you"... sorry i could not resist

(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea
viewtopic.php?f=33&t=50256
my 1st Mod Idea
