AngelBob-compatible Fuel Cells.

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waterlubber
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AngelBob-compatible Fuel Cells.

Post by waterlubber »

I've been playing seablock, and one of the major elements is using electrolyzers to produce slag and HHO from water. They (as they should) consume an enormous amount of electricity. As a suggestion for any modder, a potential angelbob (and possibly vanilla - using in-game petroleum gases) block that can convert various gases into electricity.

My current idea would be a chemical plant with a negative power consumption that only runs fuel cell recipes. I'd love to hear any ideas (and especially love to hear if it existed already, but I couldn't find much on it.)
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darkfrei
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Re: AngelBob-compatible Fuel Cells.

Post by darkfrei »

It will be easier to make some "chemical-steam" with special boiler and special steam engine. No script is needed, better performance.
convert various gases into electricity
Solid fuel?
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bobingabout
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Re: AngelBob-compatible Fuel Cells.

Post by bobingabout »

I would love the ability to use fluids as a fuel source directly.

pump liquid diesel into a locomotive
pipe petroleum gas into a boiler, or even a furnace.

Back in the days of 0.10, this was promised for 0.14 (which became 0.15 due to 0.14 being a multiplayer overhaul of 0.13) that we would have a fluid system overhaul, including fluid wagons for trains, and liquid fuels.

Well, some of it happened, just not the part I've been waiting for.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
foodfactorio
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Re: AngelBob-compatible Fuel Cells.

Post by foodfactorio »

"these are not the fluids youre looking for...." :)

or "may the fluids be with you"... sorry i could not resist :D
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256
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