all the jobs i've had, if i can't do my job, i lose said job.
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Don't think they are changing the GUI style so much as they are changing the underlying code of the GUI.CobraA1 wrote:I kinda wanted to write this for 212, but never really got around to it. That said, this blog post is similar, so I'd like to say it.
I'd like to encourage the developers not to turn the UI into something akin to "everything is a button." This is one of the things that made early versions of Blender difficult to work with - whether something was a radio button, a checkbox, or something else, everything looked like a button. In my opinion, that was one of the things that made early versions of Blender difficult to work with. Current versions of Blender are much better, in part to having more varied controls.
People lose interest in things and move on. If they aren't interested in their mod atm, then more likely they will not make the changes that this will require, and their mod will be effectively orphaned. Most we can realistically ask unpaid volunteers to do at that point is make sure the mod's licence allows distribution of changed versions and hence lets other people maintain the mod.Tomik wrote: Maybe it will finally force the lazybones who haven't fixed bugs in their mods since 0.14 (and basically only made their mods compatible for 0.15 and nothing else) to get up their arse and start working on their mods again.
Well, all this time, he was persuading us that he is going to have a demo to show in a week or two. And in nine months he wasn't able to show anything. I had my first demo to show after 2 days of working on it ...menschmaschine wrote:Kovarex wrote :That makes me sad too and a little bit angry.At that time, one of the new programmers wanted to fix some of the hacks. The result was, that he wanted to fix everything, and after 9 months of repeated inability to show anything, he was fired.
Why would a guy be fired after failing at fixing something that by your own admission is a total chaos and only an be resolved by a total rewrite? Not to mention, as you wrote,
he went onto that task out of his own will, not because he was given that task. Also: Letting him try for 9 (nine) months and -then- kicking him out seems to be a little bit weird.
I would have waited 1 month maximum and then i would not have him fired, but taken that task away from him to free him up for other things.
(I do not know the poor guy and it is not my goal to start any drama here, i just express my opinion (which is solely based on this FF#216) about this specific company-behaviour)
I hope the Devs handle such situations better in the future, who knows what talent got lost that time just because he could not fix something that was unfixable?
It'd be nice if they could replace lua with literally anything with better syntax. I don't see howssilk wrote:PS: What remains is just to replace lua with javascript ... <duck>
Code: Select all
IF x THEN
--whatever
ELSE
--whatever else
END
Code: Select all
if (x) {
//whatever
} else {
//whatever else
}
I agree with you (not in the egyptian brackets style, but in the rest).Alice3173 wrote:It'd be nice if they could replace lua with literally anything with better syntax. I don't see howssilk wrote:PS: What remains is just to replace lua with javascript ... <duck>is possible easier to parse thanCode: Select all
IF x THEN --whatever ELSE --whatever else END
The second way is far easier to parse and locate the beginning and end of chunks of code.Code: Select all
if (x) { //whatever } else { //whatever else }
Lua being so crappy is the only reason I haven't looked into modding more myself.
Ah yeah, I forgot most programmers tend to put curly braces on separate lines from their corresponding statements. I've gotten in the habit of placing them on the same line as their corresponding statements simply to save space. Both methods are perfectly fine in my opinion though.kovarex wrote:(not in the egyptian brackets style, but in the rest).
From what I've seen Lua's primary advantage is actually for non-programmers. It's easier for a lot of people to learn it than a more typical language. But it causes all sorts of issues when people try to move on to learning other languages. There's the syntax differences which are pretty major and arrays starting at 1 instead of 0 and so on. C# seems to be a pretty popular choice for scripting in games lately and it's probably an overall superior choice on nearly everything.Next time I'm about to choose a script language it isn't going to be lua, there are more reasons than this one.
How about we use Visual Basic? I know that and it's not hard to learn, but isn't overly simple in syntax and stuff.Alice3173 wrote:Ah yeah, I forgot most programmers tend to put curly braces on separate lines from their corresponding statements. I've gotten in the habit of placing them on the same line as their corresponding statements simply to save space. Both methods are perfectly fine in my opinion though.kovarex wrote:(not in the egyptian brackets style, but in the rest).From what I've seen Lua's primary advantage is actually for non-programmers. It's easier for a lot of people to learn it than a more typical language. But it causes all sorts of issues when people try to move on to learning other languages. There's the syntax differences which are pretty major and arrays starting at 1 instead of 0 and so on. C# seems to be a pretty popular choice for scripting in games lately and it's probably an overall superior choice on nearly everything.Next time I'm about to choose a script language it isn't going to be lua, there are more reasons than this one.
even f#pleegwat wrote:Well, if you're offering bindings for C#, wouldn't that mean any other .net language would also work?
I know your pain. But in my case it was a remote team that kept saying that tests will be finished tomorrow for 3 weeks. Then I went there, saw what they are doing and I estimated 2 more weeks which was correct. Somehow we don't work with remote team anymore even though my company's strategic goal is to do so. Overoptimism is a mistake but when you don't communicate problems it's a BIG mistake.kovarex wrote: Well, all this time, he was persuading us that he is going to have a demo to show in a week or two. And in nine months he wasn't able to show anything. I had my first demo to show after 2 days of working on it ...
This is a great suggestion. I would love to be able to left-click on an inserter and see Bob's inserter options instead of having to invoke a separate key.. twice (once to open and again to close the dialog). But if it's an additional circuit connection pop-out, that would require two left-clicks. No!Olreich wrote:... While you're playing with the GUI, can you give mod authors a way to create additional views when you click on an object? The biggest thing here is inserters. Customizing inserter positions in Bob's mods is quite ungainly right now (requiring a special key bind). It could be just an additional circuit connection/logistics network connection pop-out view with support.
Note that hebrew is a tiny language, even if many Israeli are relatively affluent. However, Arabic is also written r2l and has 300M native speakers, and the script is also used for Persian, Urdu, and Pashtu with something like 50M speakers each. So, the market for r2l is a lot bigger than the 5M Israeli Hebrew speakers (but I wouldn't place any bets on the English proficiency of the average Israeli - you've probably mostly met University educated ones, the "man in the street" speaks barely any English (depending on the street, of course...)hitzu wrote:As far as I know, making an R2L support basically means doubling the work to be done. You basically have to duplicate every GUI element. Taking into account very small Hebrew audience and good knowledge of English among Israeli people relative to the amount of work to be done, there is a high probability that devs won't do that. I could be wrong though. But I feel your pain, there are tons of MMOs and coop games where is no support for basic Unicode so I and my friends couldn't speak in that games our native Russian. They basically push the conversations out of the game forcing us to use a third-party software. And every time when we raised the question we got only a cold ignoring.