Belt Speed customisation
Moderator: ickputzdirwech
Re: Belt Speed customisation
You can turn belts off. Do you have any practical examples where a variable speed would be useful and not just a pain to implement?
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Re: Belt Speed customisation
With 0.16, there will be significant performance optimizations with belts, so this will be less of an issue.
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Re: Belt Speed customisation
Is there any statistical evidence about how much the current speed of a belt (yellow vs red vs blue) affects game performance? I kind of doubt that the speed as such is a major performance drain.
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My code in the post above is dedicated to the public domain under CC0.
Re: Belt Speed customisation
I can see this being useful to moderate/slow certain places in belt factories to say deliver precise ratios just by using belt speed but I fear that the UPS effect of something like this would be a drop because more checking is going on to set the speed than is saved by not moving the belt when lines are full. Right now (as far as I am aware) if a belt is backed up and not interacted with it has 0 effect on UPS vs same belt not existing
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Re: Belt Speed customisation
the way it sounded to me, the belts would be extremely optimized (50-100x) in areas with few to no gaps.eradicator wrote:Is there any statistical evidence about how much the current speed of a belt (yellow vs red vs blue) affects game performance? I kind of doubt that the speed as such is a major performance drain.
https://www.factorio.com/blog/post/fff-176