[0.15.37] CTD when changing auto-trash slider as tech finish

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sillyfly
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[0.15.37] CTD when changing auto-trash slider as tech finish

Post by sillyfly »

Not entirely sure this is indeed the cause, but I was trying to change the slider of an autotrash slot just as a technology research finished, and the game promptly crashed to desktop.
Attached is the log file.

Let me know if there is any other relevant information which may help.
Attachments
factorio-current.log
(7.4 KiB) Downloaded 121 times

Rseding91
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Re: [0.15.37] CTD when changing auto-trash slider as tech finish

Post by Rseding91 »

Thanks for the report. This should be fixed in 0.16.
If you want to get ahold of me I'm almost always on Discord.

Loewchen
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Re: [0.15.37] CTD when changing auto-trash slider as tech finish

Post by Loewchen »

For searchability:

Code: Select all

   0.000 2017-10-27 11:01:09; Factorio 0.15.37 (build 30927, linux64, alpha)
   0.128 Operating system: Linux (Debian testing)
   0.128 Program arguments: "/home/sillyfly/games/factorio/bin/x64/factorio" 
   0.128 Read data path: /home/sillyfly/games/factorio/data
   0.128 Write data path: /home/sillyfly/games/factorio
   0.128 Binaries path: /home/sillyfly/games/factorio/bin
   0.143 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor            , 12 cores, RAM: 16066MB]
   0.144 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0] [Lang: en]
   0.211 Available display adapters: 2
   0.211  [0]: resolution 2560x1440px at [1440,0]
   0.211  [1]: resolution 1440x900px at [0,540]
   0.211 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.548 Initialised OpenGL:[0] AMD POLARIS11 (DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0); driver: 3.0 Mesa 17.2.3
   0.548     Video memory size (dedicated/total available/current available): 1955/5025/1940 MB
   0.572 Graphics settings preset: high
   0.572 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.685 Loading mod core 0.0.0 (data.lua)
   0.690 Loading mod base 0.15.37 (data.lua)
   0.765 Loading mod base 0.15.37 (data-updates.lua)
   0.790 Checksum for core: 2904504744
   0.790 Checksum of base: 1503927233
   0.961 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1509084749
   0.961 Info PlayerData.cpp:65: Cloud player-data.json unavailable
   1.056 Loaded shader file /home/sillyfly/games/factorio/data/core/graphics/shaders/game.glsl
   1.056 Loaded shader file /home/sillyfly/games/factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.066 Initial atlas bitmap size is 2048
   1.071 Created atlas bitmap 2048x2042
   1.074 Created atlas bitmap 2048x1979
   1.080 Created atlas bitmap 2048x2047
   1.083 Created atlas bitmap 2048x2045
   1.086 Created atlas bitmap 2048x1800
   1.088 Created atlas bitmap 2048x1993
   1.091 Created atlas bitmap 2048x1682
   1.093 Created atlas bitmap 2048x2046
   1.098 Created atlas bitmap 2048x2048
   1.101 Created atlas bitmap 2048x2038
   1.103 Created atlas bitmap 2048x2009
   1.105 Created atlas bitmap 2048x2048
   1.108 Created atlas bitmap 2048x2044
   1.110 Created atlas bitmap 2048x2039
   1.112 Created atlas bitmap 2048x1985
   1.117 Created atlas bitmap 2048x2021
   1.121 Created atlas bitmap 2048x2013
   1.126 Created atlas bitmap 2048x2046
   1.128 Created atlas bitmap 2048x2016
   1.130 Created atlas bitmap 2048x2048
   1.132 Created atlas bitmap 2048x1995
   1.134 Created atlas bitmap 2048x2043
   1.136 Created atlas bitmap 2048x2048
   1.138 Created atlas bitmap 2048x2044
   1.139 Created atlas bitmap 2048x2048
   1.141 Created atlas bitmap 2048x2048
   1.143 Created atlas bitmap 2048x2041
   1.144 Created atlas bitmap 2048x2044
   1.145 Created atlas bitmap 2048x2042
   1.146 Created atlas bitmap 2048x2042
   1.147 Created atlas bitmap 2048x2042
   1.148 Created atlas bitmap 2048x2042
   1.149 Created atlas bitmap 2048x2039
   1.150 Created atlas bitmap 2048x1920
   1.151 Created atlas bitmap 2048x2044
   1.152 Created atlas bitmap 2048x2036
   1.153 Created atlas bitmap 2048x2042
   1.154 Created atlas bitmap 2048x2024
   1.156 Created atlas bitmap 2048x2047
   1.157 Created atlas bitmap 2048x2034
   1.157 Created atlas bitmap 2048x2030
   1.157 Created atlas bitmap 2048x2034
   1.158 Created atlas bitmap 2048x2029
   1.158 Created atlas bitmap 2048x2013
   1.158 Created atlas bitmap 2048x2045
   1.158 Created atlas bitmap 2048x2040
   1.159 Created atlas bitmap 2048x2010
   1.159 Created atlas bitmap 2048x2048
   1.159 Created atlas bitmap 2048x2010
   1.160 Created atlas bitmap 2048x478
   1.160 Created atlas bitmap 2048x2036
   1.160 Created atlas bitmap 2048x1676
   7.846 Sprites loaded
   7.846 Convert atlas 2048x2036 to: trilinear-filtering 
   7.879 Convert atlas 2048x1676 to: trilinear-filtering 
   7.903 Loading sounds...
   9.647 Custom inputs active: 0
   9.647 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=sillyfly&token=<private>&apiVersion=2
  12.048 0 packages available to download (experimental updates enabled).
  12.088 Factorio initialised
  14.789 Loading map /home/sillyfly/games/factorio/saves/game_1.zip: 11670379 bytes.
  14.805 Loading Level.dat: 24932868 bytes.
  14.811 Info Scenario.cpp:135: Map version 0.15.37-0
  15.289 Info BlueprintLibrary.cpp:226: Loaded library shelves:
  15.289 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1506691162; records:
  15.289 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1509082346; records:
  15.343 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1509082755; records:
  15.343 Loading script.dat: 190 bytes.
  15.344 Checksum for script /home/sillyfly/games/factorio/temp/currently-playing/control.lua: 282129324
 450.854 Info BlueprintShelf.cpp:683: Saving blueprint storage.
3930.149 Error CrashHandler.cpp:387: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
3930.853 Warning Logger.cpp:413: Symbols.size() == 21, usedSize == 18
#0  0x00000000009e778d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-XxmJMF/src/Util/Logger.cpp:438
#1  0x0000000000745290 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) [clone .constprop.109915] at /tmp/factorio-XxmJMF/src/Util/CrashHandler.cpp:122
#2  0x0000000000745724 in CrashHandler::SignalHandler(int) at /tmp/factorio-XxmJMF/src/Util/CrashHandler.cpp:389
#3  0x00007fb2f0796060 in ?? at ??:0
#4  0x000000000041f608 in LogisticGuiBase::updateFilterCount(double) at /tmp/factorio-XxmJMF/src/Gui/LogisticGuiBase.cpp:49
#5  0x00000000005ea8a3 in NumberInputGui::FalseLock::~FalseLock() at /tmp/factorio-XxmJMF/src/Gui/NumberInputGui.hpp:50
#6  0x0000000000f7718a in valueChanged at /tmp/factorio-XxmJMF/src/Gui/NumberInputGui.cpp:115
#7  0x0000000000f8fe3e in agui::Slider::mouseDownCB(agui::MouseEvent&) at ??:?
#8  0x0000000000f9bc54 in agui::Widget::_dispatchMouseListenerEvent(agui::MouseEvent::MouseEventEnum, agui::MouseEvent&) at ??:?
#9  0x0000000000f9c33d in agui::Gui::handleMouseDown(agui::MouseInput const&) [clone .part.93] [clone .constprop.107] at Gui.cpp:?
#10 0x0000000000f9c3c2 in agui::Gui::_dispatchMouseEvents() at ??:?
#11 0x0000000000e74ebc in agui::Gui::logic() at ??:?
#12 0x0000000000e93231 in GlobalContext::updateGui() at /tmp/factorio-XxmJMF/src/GlobalContext.cpp:1057
#13 0x0000000000e9405c in processAllegroEvent at /tmp/factorio-XxmJMF/src/MainLoop.cpp:665
#14 0x0000000000e97e85 in processAllegroEvents at /tmp/factorio-XxmJMF/src/MainLoop.cpp:542
#15 0x0000000000f109b5 in MainLoop::prePrepare() at /tmp/factorio-XxmJMF/src/MainLoop.cpp:390
#16 0x00007fb2f07832e1 in mainLoopStep at /tmp/factorio-XxmJMF/src/MainLoop.cpp:467
#17 0x000000000040aea9 in run at /tmp/factorio-XxmJMF/src/MainLoop.cpp:299
3931.561 Warning Logger.cpp:413: Symbols.size() == 20, usedSize == 17
3931.562 Error CrashHandler.cpp:123: Map tick at moment of crash: 4738803
3931.562 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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