If an active lamp is placed in the shadow of another object, that object's shadow takes precedence over lamp, resulting in a visually dark lamp.
Expected: lamp light should take precedence over shadow and dispel it.
There are two lamps on the screenshot, both are active. Top one is rendered correctly, bottom one is shadowed and visually indistinguishable from the background.
[0.15.37] Shadowed lamp rendered incorrectly
Re: [0.15.37] Shadowed lamp rendered incorrectly
There is still some hope it will change in future ... most high res graphics has separated shadow from main sprite and we draw these shadows under all entities. We have not remastered power poles yet.