Just because something is UPS-efficient doesn't mean it's the only way to play the game.quyxkh wrote:I'm a little worried that the belt optimizations in 0.16 will make this the most UPS-efficient delivery method too. I don't want to see sixty blue belts replacing one train line.
Okay, maybe if you build a huge mega base with several hundreds of hours invested that only runs at 4-5 FPS anymore... but I doubt that this is the case for most players.
At least I wouldn't feel like stamping a million blue belts into the landscape. At some point a rail network becomes just easier to use and expand... and also nicer to look at in my opinion.
But that said I don't think that belts will be the most efficient method even with the 0.16 optimizations.