pY Coal Processing - Discussion

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aklesey1
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Just make them more expensive and labor-intensive
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
Agreed. Maybe because it doesnt have a dedicated forum or isnt known much. Id love to see people playing with it.
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Re: [MOD 0.15.x] pY Coal Processing

Post by chrisdec »

pyanodon wrote:
aklesey1 wrote:Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
Agreed. Maybe because it doesnt have a dedicated forum or isnt known much. Id love to see people playing with it.
hi pyanodon
your mod is cool and lots of handcrafting in the beginning i played several hours maybe +50 or even more to make the raselia flowers plantage
but to speed things up a little in the beginning im using the creative mode for trains and montage machine 3
im in the mood to do a video with your py coal processing mod (and other mods no angels or bobs)and ive made some blueprint designs
im making a mall design as well (only to make stuff from your mod)

ps: im from belguim so my english is not very good ;)
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Re: [MOD 0.15.x] pY Coal Processing

Post by hoho »

aklesey1 wrote:Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
I dare say THE biggest problem why people don't do that is that pycoal doesn't work well together with other popular mods.
I like the mod a lot but not enough to ditch most others I use.

In time, when pY-mods offer more stuff, maybe.
When compatibility with at minimum bob and angels is added, it'll most definitely become part of my regular mod setup.
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

hoho wrote: I dare say THE biggest problem why people don't do that is that pycoal doesn't work well together with other popular mods.
When compatibility with at minimum bob and angels is added, it'll most definitely become part of my regular mod setup.
Here's the pacth
viewtopic.php?f=97&t=51967&p=303496#p303496
I'm using this patch and i did some tiny changes to sand using and extraction when angel's mod are detected
I didn't expose these changes on a public inspection if you want I can put archive
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

hoho wrote:
aklesey1 wrote:Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
I dare say THE biggest problem why people don't do that is that pycoal doesn't work well together with other popular mods.
I like the mod a lot but not enough to ditch most others I use.

In time, when pY-mods offer more stuff, maybe.
When compatibility with at minimum bob and angels is added, it'll most definitely become part of my regular mod setup.
But this mod is fully compatible with bobs suite since the beggining. O.o
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

chrisdec wrote:
pyanodon wrote:
aklesey1 wrote:Its strange, nobody does video with py coal processing? i don't want to believe that's ur mod is hard or boring ;)
Agreed. Maybe because it doesnt have a dedicated forum or isnt known much. Id love to see people playing with it.
hi pyanodon
your mod is cool and lots of handcrafting in the beginning i played several hours maybe +50 or even more to make the raselia flowers plantage
but to speed things up a little in the beginning im using the creative mode for trains and montage machine 3
im in the mood to do a video with your py coal processing mod (and other mods no angels or bobs)and ive made some blueprint designs
im making a mall design as well (only to make stuff from your mod)

ps: im from belguim so my english is not very good ;)
Thanks pal! Cant wait to see that :)
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Re: [MOD 0.15.x] pY Coal Processing

Post by chrisdec »

just 1 question i never posted pics on this forum so iff you can help me with that?
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

chrisdec wrote:just 1 question i never posted pics on this forum so iff you can help me with that?

It´s easy...use some kind of image host website such as imgur.com . So you can upload and grab the BBCode and paste in your reply here. ;)
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Re: [MOD 0.15.x] pY Coal Processing

Post by chrisdec »

pyanodon wrote:
chrisdec wrote:just 1 question i never posted pics on this forum so iff you can help me with that?

It´s easy...use some kind of image host website such as imgur.com . So you can upload and grab the BBCode and paste in your reply here. ;)
okay thanks
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Re: [MOD 0.15.x] pY Coal Processing

Post by chrisdec »

my first pics of this mod

Image

Image

mall (making in progress) top & bottom

Image

Image

Image

Image

i have more pics to show so stay tuned
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

Damn...it´s too small. Anyone knows how to see it bigger? :roll:
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Yeah pls put more biggest screenshots here i want to see more details too

Map splitted into network of squares with railways, looks intersting
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Re: [MOD 0.15.x] pY Coal Processing

Post by chrisdec »

im trying to get them bigger so here you go
this is picture with link
Image
https://imgur.com/mPjQeKZ

Image
https://imgur.com/dI1AnL5

Image
https://imgur.com/w1rmDzB

Image
https://imgur.com/PzT2FyH

Image
https://imgur.com/zqc0gOf

Image
https://imgur.com/h8edDE8
under every picture is a link to get bigger image
i hope this is better now
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

ahh much better!
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Some questions:
1) Tell me, you sometime thought of increase in a significance of an invar, bronze and ceramics (i mean bob's ceramics form silicon)?
2) Did u thought about second way to get activated carbon?
3) where to put a large number of batteries? I think the temporary solution - is to add batteries in vanilla recipe for production pack
4) Why u don't want to use angel's purified water? U already using saline water and mineralized water. Purified water can be product of filtration when using ur filtration media with tailings water
5) Did u thought about tungsten and where to use it?
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:Some questions:
1) Tell me, you sometime thought of increase in a significance of an invar, bronze and ceramics (i mean bob's ceramics form silicon)?
2) Did u thought about second way to get activated carbon?
3) where to put a large number of batteries? I think the temporary solution - is to add batteries in vanilla recipe for production pack
4) Why u don't want to use angel's purified water? U already using saline water and mineralized water. Purified water can be product of filtration when using ur filtration media with tailings water
5) Did u thought about tungsten and where to use it?
1-no
2-no
3-have no idea. batteries have no much function
5-my mods uses it.
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

I meant mass using o tungsten, but ok i see what u think about it
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Re: [MOD 0.15.x] pY Coal Processing

Post by foodfactorio »

Arch666Angel wrote:
pyanodon wrote:
aklesey1 wrote:OMG what it can be?
New beacon?
Looks like a lab
We have a winner! 100 points and a second hand washing machine goes to pyanodon!

cool, you can extract the large electro magnet from the washing machine, and convert it into a generator to make a tiny amount of electricity, using mamoux hamsters :)
plus the casing of the washing machine can make 6 Iron Plates, + 1 Scrap Metal for smelting lol :D

the Lab reminds me of a warp core :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256
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