Hi there,
I've got an issue with trains displaying no-path, but it's not caused by the usual suspects:
NOT caused by:
- Improper signal placement
- Missing tracks
- Two directional trains missing an engine on each end.
- Logic that disables a station if the ore count drops below 2000
THE SETUP:

- I have multiple ore mines.
- The station at each mine is named the same "COPPER ORE S-D"
- Green wires connect the feeder chests to the station so the station can read the contents of the feeder chests.
(Stations are not connected to each other via green wires) - When Feeder chest inventory < 2000 station shuts off (Yello lights on station change to red)

THE PROBLEM:
Occasionally a train gets stuck with "No path"

Note the x next to the station name in the engine info panel below. If I click the -> arrow, the train resumes and goes forward just fine.

However, if I don't catch one of these, the trains all backup and my factory comes to a halt:

Is this a bug, is there a way around this?
- Jack
PS:
The In Game problem I'm attempting to solve:
Small mines run out of inventory quickly and can't restock fast enough.
Yet trains keep lining up, often when another, farther away station has plenty of inventory.
So they sit waiting in line at a station that can't keep up.
The logic circuit (Shown above) disables the station when inventory gets too low to completely fill a car with ore.
Problem (almost) solved! Trains avoid closed stations, and since there are multiple stations with the same name, trains will route to one that has enough ore to fill it quickly, even if it's farther away!
Except for these engines getting stuck with 'no path' as described above...
Feels like either a bug or some aspect of how the game works that I don't understand yet.