any tricks to increas FPS / UPS?
any tricks to increas FPS / UPS?
any tricks to increas FPS / UPS?
i am at 12 now^^
i am at 12 now^^
sorry, my english is not the yellow from the egg.... 4give me
Re: any tricks to increas FPS / UPS?
1) if you think your factory stresses a lot on something that could be optimized, post it here : viewtopic.php?f=5&t=17501
2 ) Replace your belts by underground belts
3) expand your defense perimeter far beyond your pollution cloud
4) use bots where it makes sense instead of inserters/belts
5) if you use warehouse mods, stop using them
6) Solar+accus are UPS friendly, a LOT more than nuclear, and more than steam
7) post a screenshot of your debug info here, if one thing among others sticks out, megabase gurus will find it.
2 bis) Alternatively, wait for 0.16.0
2 ) Replace your belts by underground belts
3) expand your defense perimeter far beyond your pollution cloud
4) use bots where it makes sense instead of inserters/belts
5) if you use warehouse mods, stop using them
6) Solar+accus are UPS friendly, a LOT more than nuclear, and more than steam
7) post a screenshot of your debug info here, if one thing among others sticks out, megabase gurus will find it.
2 bis) Alternatively, wait for 0.16.0

Koub - Please consider English is not my native language.
Re: any tricks to increas FPS / UPS?
1: done
2: later
3: too big edit: is the biter increase caused of the poulution the problem or the biters itself? so i have to build a wall 1 km away form my actually wall?
4: done
5: no edit::D i dont use this mod
6: 11 GW solar better than 5 power plants?> that could be optimized
7: wher can i find this debug info? f4?
8:thats what i am doing already:P
2: later
3: too big edit: is the biter increase caused of the poulution the problem or the biters itself? so i have to build a wall 1 km away form my actually wall?
4: done
5: no edit::D i dont use this mod
6: 11 GW solar better than 5 power plants?> that could be optimized
7: wher can i find this debug info? f4?
8:thats what i am doing already:P
Last edited by Jesus8000 on Tue Oct 24, 2017 7:48 pm, edited 1 time in total.
sorry, my english is not the yellow from the egg.... 4give me
Re: any tricks to increas FPS / UPS?
Reminds me of:Jesus8000 wrote: 5: no

You asked how to increase UPS and not using gargantuan chests is one way to do so. You don't need them and they hurt UPS. You either stop using them or don't ask for help to improve UPS.
11 GW of solar panels is: 'count of solar panels' * daytime = power produced - one multiplication and the entire solar field has been calculated. 5 reactors is already 5 times as expensive, then you add in all the heat pipes, water pipes, steam pipes, steam turbines and you're looking at 1000-4000 times more expensive than solar panels.Jesus8000 wrote: 6: 11 GW solar better than 5 power plants?> that could be optimized
If you want to get ahold of me I'm almost always on Discord.
Re: any tricks to increas FPS / UPS?
3) Whatever chunk your pollution touches, there is logic for absorption by biter nests + nests generating biters from pollution absorbed + biters attacking ...Jesus8000 wrote:3: too big edit: is the biter increase caused of the poulution the problem or the biters itself? so i have to build a wall 1 km away form my actually wall?
7: wher can i find this debug info? f4?
If your pollution can never reach a biter nest, all this computation doesn't have to be done
7) yup the F4 thing with all the numbers on the left

Koub - Please consider English is not my native language.
Re: any tricks to increas FPS / UPS?
You can turn off pollution and biters to improve FPS, but this disables achievements.
Re: any tricks to increas FPS / UPS?
i have all achievments^^ and i thought even so , the mods disable challancesCribbit wrote:You can turn off pollution and biters to improve FPS, but this disables achievements.
thats the best idea by now:P
sorry, my english is not the yellow from the egg.... 4give me
Re: any tricks to increas FPS / UPS?
haha ^^ u wanna help me?Koub wrote:3) Whatever chunk your pollution touches, there is logic for absorption by biter nests + nests generating biters from pollution absorbed + biters attacking ...Jesus8000 wrote:3: too big edit: is the biter increase caused of the poulution the problem or the biters itself? so i have to build a wall 1 km away form my actually wall?
7: wher can i find this debug info? f4?
If your pollution can never reach a biter nest, all this computation doesn't have to be done
7) yup the F4 thing with all the numbers on the left.
https://www.dropbox.com/s/09m4bir5bikig ... s.zip?dl=0
....
how can i kill all biters and delete pollution?
sorry, my english is not the yellow from the egg.... 4give me
Re: any tricks to increas FPS / UPS?
Console commands (but you will lose the ability to get achievements on this save.
I tried, removing pollution and killing all biters, I gained 2 UPS ... which is around 20% (I had 10.5, and ended with 12.5)
I think what is killing the CPU is all these HUGE busses.
replace your huge busses with trains, or chained underground belts, and you should see a difference.
I tried, removing pollution and killing all biters, I gained 2 UPS ... which is around 20% (I had 10.5, and ended with 12.5)
I think what is killing the CPU is all these HUGE busses.
This is madness
400k active entities, most of them probably moving on belts, I think that's your main UPS killer. Entity update is like 95% of the update cycle.replace your huge busses with trains, or chained underground belts, and you should see a difference.
Koub - Please consider English is not my native language.
Re: any tricks to increas FPS / UPS?
https://wiki.factorio.com/Console#Kill_all_enemiesJesus8000 wrote:how can i kill all biters and delete pollution?
Code: Select all
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
Code: Select all
/c game.player.surface.clear_pollution()
Re: any tricks to increas FPS / UPS?
thx ^^darkfrei wrote:https://wiki.factorio.com/Console#Kill_all_enemiesJesus8000 wrote:how can i kill all biters and delete pollution?https://wiki.factorio.com/Console#Remove_all_pollutionCode: Select all
/c local surface=game.player.surface for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do entity.destroy() end
Code: Select all
/c game.player.surface.clear_pollution()
exact 0,0 fps^^ still 12
sorry, my english is not the yellow from the egg.... 4give me
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Re: any tricks to increas FPS / UPS?
I profiles his save to see if that was the case and it's.Koub wrote: 400k active entities, most of them probably moving on belts, I think that's your main UPS killer. Entity update is like 95% of the update cycle.
replace your huge busses with trains, or chained underground belts, and you should see a difference.
The numbers on the right, in the image below, represents the time used in percent on each entity per update.

Last edited by keyboardhack on Wed Oct 25, 2017 12:03 am, edited 1 time in total.
Waste of bytes : P
Re: any tricks to increas FPS / UPS?
oh thx
i already looked at thees numbers but i doesnt understand the meaning.
now its clear how i can fix my save^^
> with underground belts
in milli seconds right?
i already looked at thees numbers but i doesnt understand the meaning.
now its clear how i can fix my save^^
> with underground belts
in milli seconds right?
sorry, my english is not the yellow from the egg.... 4give me
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Re: any tricks to increas FPS / UPS?
Forgot to say but it's in percent. it doesn't add up to 100% because other things like rendering also takes time.
Waste of bytes : P
Re: any tricks to increas FPS / UPS?
How do you generate these profile reports? I've seen them occasionally, but I've never seen anyone mention how they were generated.
Re: any tricks to increas FPS / UPS?
In this case 0.16 belt optimizations will help a ton as well.keyboardhack wrote:I profiles his save to see if that was the case and it's.Koub wrote: 400k active entities, most of them probably moving on belts, I think that's your main UPS killer. Entity update is like 95% of the update cycle.
replace your huge busses with trains, or chained underground belts, and you should see a difference.
The numbers on the right, in the image below, represents the time used in percent on each entity per update.
I second this request.Zavian wrote:How do you generate these profile reports? I've seen them occasionally, but I've never seen anyone mention how they were generated.
There are 10 types of people: those who get this joke and those who don't.
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Re: any tricks to increas FPS / UPS?
The report was created using Visual Studio performance profiler.Zavian wrote:How do you generate these profile reports? I've seen them occasionally, but I've never seen anyone mention how they were generated.
The basic steps are:
- Install Visual Studio Community edition with the C++ parts.
- Start factorio and run you save.
- Start visual studios profiler.
- Select the factorio process and run the profiler.
- Wait ~10sec and then stop the profiler.
- Create detailed report, select call tree, follow the method that takes the most time and you are done.
Installing visual studio is probably overkill if you just want to know what entities uses time in your save. It's almost always pretty obviously what uses the most time in the save. In the cases where it's not, it's usually a mod that does something wierd.
Waste of bytes : P
Re: any tricks to increas FPS / UPS?
i never red about the fact, that the belts will be obtimized at 0.16.
edit^^ oh its in the roadmap...i normaly read the fff only
edit^^ oh its in the roadmap...i normaly read the fff only
sorry, my english is not the yellow from the egg.... 4give me
Re: any tricks to increas FPS / UPS?
They talked about it in the Friday facts as wellJesus8000 wrote:i never red about the fact, that the belts will be obtimized at 0.16.
edit^^ oh its in the roadmap...i normaly read the fff only

There are 10 types of people: those who get this joke and those who don't.
Re: any tricks to increas FPS / UPS?
a mod would be cool^^ who replaces all belts with underground belts^^
sorry, my english is not the yellow from the egg.... 4give me