New Achievement Ideas

Post your ideas and suggestions how to improve the game.

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torne
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Re: Add achievements for completing marathon, death world etc.

Post by torne »

Yes, if you are ineligible for an achievement it will say so on the achievement tracking.

For Lazy Bastard, many people just unbind the controls for crafting once they've crafted the basic things to start the factory going.

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Re: Add achievements for completing marathon, death world etc.

Post by QGamer »

I support the idea of having an achievement for completing the game on a hard difficulty.

Right now the only incentive for setting recipes to "Expensive" is the sense of challenge. I'd like some kind of reward for playing in expensive mode.
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Achivements

Post by Cowley »

Achivements
I would like to see more achivements to persue.

What ?
Todays Achvivements takes to short to complete, I would like to see more to give me something to work towards, not just my "own" ideas on what could be cool. But not just "make 100 million green cicuits per minutes", it should be achivements that gives a litle sence.
Why ?
Give me more to strive agains

My two cents.
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Re: Achivements

Post by SlondoTK »

I liked his idea, big games are always adding more and more achievements .. :D
Let's not compare start compare anything, it does not look good at all!
This mention of the 100 million green chip per hour is a very difficult achievement to achieve, even more finalizing the game in less than 15 hours!
We could see style achievements, "start games" where the player would get it, while building an assembly machine, a steam generator and an electric mining drill ...
Achievements easy to reach, which would bring a "more happiness in the game." 8-)

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Re: Achivements

Post by Jap2.0 »

I think some achievements pertaining to 0.15 should be added. For example, the "Steam all the way" achievement only requires no solar - nuclear can be used. There could also be some new ones added specifically about 0.15 features.
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Re: New Achievement Ideas

Post by vyktor »

Maybe some Nuclear power/atomic bomb related:

? - Research nuclear power
EBR-1 - Build first reactor
Manhattan Project - Research Atomic Bomb
Mutual assured destruction - Build an Atomic Bomb but don't use it
? - Using atomic bomb

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Re: New Achievement Ideas

Post by JohnyDL »

Lazy Scientist: Launch a rocket by only researching the 29 sciences needed to do that

Rocket silo is 26:

4 Red: Automation, Steel processing, Military 1, Electronics
9 Green: Oil processing, Grenades, Plastic, Sulphur processing, Flammables, Advanced Electronics 1, Modules, Speed Module 1, Productivity Module 1
4 Grey: Explosives, Rocket Launcher, Rocket Shooting Speed 1, Rocket Shooting Speed 2
6 Blue: Advanced Electronics 2, Speed Module 2, Productivity Module 2, Rocket Shooting Speed 3, Rocket Shooting Speed 4, Rocket Shooting Speed 5
1 purple: Productivity Module 3
2 Yellow: Speed Module 3, Rocket Silo

And then to have purple unlocked you need advanced material processing 1 and 2 and yellow science doable you need automation 2

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Re: New Achievement Ideas

Post by eradicator »

Underachiever / Been there, done that: Win the game without gaining any other achievements.
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Re: New Achievement Ideas

Post by teekyman »

I'm a big fan of Factorio, although I'm fairly new to the game and community, and I'd like it if there were more mega-base scale achievements in the game.

I've been toying with the idea of building a mega-base as one possible way to continue the vanilla game. I didn't initially have any desire to do that, since *much more of the same* didn't seem equivalent to something *new*, especially since I felt I had a pretty well organized, spaghetti free "kilobase" on my first successful playthrough. However, after watching some youtubers and their megabases and getting some feel for the scale of a mega-base, it seems clear to me that a mega-base is indeed something *new*, but it took watching these videos for me to realize this.

We already have "produce x red circuits in an hour" and *make y green circuits*, but I was able to get all these with my *kilobase* on my first playthrough. I'm thinking a couple of achievements along the lines of "launch z rockets in an hour" or something similar - it could help convince people that a mega base is a meaningful way to continue the game after the first rocket.

I don't always think that achievements should be the sole motivation for someone to do something, I do think that an achievement does set a benchmark to meet, and I think that is helpful.

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Re: New Achievement Ideas

Post by QGamer »

Here's some combat-oriented ones:
Eviction: destroy 100 Biter/Spitter Spawners
Obliteration: use an Atomic Bomb
King of Artillery: manufacture 5000 Artillery Shells
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Re: New Achievement Ideas

Post by Hannu »

Don't you really feel it very annoying to click achievement window away almost every time you do something new in the game?
Fortunately that scrap is avoidable by giving any console command.

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Re: New Achievement Ideas

Post by Sigma1 »

Carpet Bombing: Fire 25 artillery shells within 25 tiles of each other
she/they

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Achievment suggestions

Post by nosports »

TL;DR
additional Achievments

What ?
Long-Run-Achievement
A train-loco runs a certain distance in the game, like 1.000.000 tiles (or whatsoever)

Tourist-attraction-Achievement:
Station is visited X times ( like 1000)

Old faitful-Achievement:
As we use inserters, there should also a achievment of a single inserter moves (like 1.000.000 things moved)
Why ?
We can't have too much achievements :D

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Re: Achievment suggestions

Post by tk0421 »

since many players the longer they play the more they gravitate toward the "x rockets per y timeframe" type of play, a Rocket counter set of achievements (across all saves) would be nice.

or maybe since we get science from it now, instead perhaps a "white science packs spent" counter.

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New Achievements

Post by burninghey »

Please add additional Achievements for

- Expensive Mode (new tier of every vanilla achievement)
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)

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Re: New Achievements

Post by eradicator »

burninghey wrote:
Mon Oct 15, 2018 7:32 pm
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
Everyone can do 60 rockets per second if they just stock enough components before launching...
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Re: New Achievement Ideas

Post by Koub »

[Koub] Double merge ... multi merge ... ultra merge ... rampage :) (merged a few topics with new achevement suggestions).
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Re: New Achievements

Post by burninghey »

eradicator wrote:
Mon Oct 15, 2018 8:05 pm
burninghey wrote:
Mon Oct 15, 2018 7:32 pm
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
Everyone can do 60 rockets per second if they just stock enough components before launching...
Keep it simple. While you could make it 60 rockets in 1 hour or 180 rockets in 3, my approach is much more clear for the player.

btw, you need minimum of 2 rocket silos because of the launch animation delay.

edit: 60 rockets per second? Hell! Challenge accepted.

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Re: New Achievements

Post by eradicator »

burninghey wrote:
Wed Oct 17, 2018 5:22 pm
edit: 60 rockets per second? Hell! Challenge accepted.
It's trivial. Just build 60 silos, supply them until they're done, then toggle the circuit to input sattelites into all of them simultaenously. And bam, you get 60 rockets/second over the course of one second (or rather 60 rockets/tick if done correctly). My point was to illustrate that your requirement is too easy to engineer around.
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Re: New Achievement Ideas

Post by burninghey »

I get your point. I want it to be challenging, but I do not like afk'ing for hours to get the achievement done. So what about 10 Rockets in 10 Minutes?

Still trivial if you stock items first, but it is an achievement, not a Reddit challenge with requirement no buffer at all (even at belts).

The real challenge is to get it done properly at expensive mode.

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