- 1. Press E to open menu
2. Click any item on the right
-> The number does not change.
[15.36] Numbers in Build Menu are not updated
[15.36] Numbers in Build Menu are not updated
If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated.
Re: [15.36] Numbers in Build Menu are not updated
Two things:Ormek wrote:If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated.
I marked one of the numbers I mean in the screenshot, but it is not specific to that item.
- 1. Press E to open menu
2. Click any item on the right
-> The number does not change.
1. viewtopic.php?f=7&t=3638
2. Does this always work for everything? I see you highlighted underground belts. If you crafted a transport belt, then, since belts are used in underground belts, it may have remained the same.
There are 10 types of people: those who get this joke and those who don't.
Re: [15.36] Numbers in Build Menu are not updated
Is this a sandbox game?
Re: [15.36] Numbers in Build Menu are not updated
I think what you are referring to is the same issue as viewtopic.php?f=213&t=52272, which is fixed for 0.16.
Re: [15.36] Numbers in Build Menu are not updated
You are correct. It does work in a normal game.
I did not start the game in sandbox mode though, but have removed my figure with some console magic, which I forgot since then. Maybe with 15.36 the engine now detects this as sandox and thus shows the same error as in sandbox mode. Maybe I am confused and it never did work, since I removed the figure.
In effect this is a duplicate of the error you mentioned.
I did not start the game in sandbox mode though, but have removed my figure with some console magic, which I forgot since then. Maybe with 15.36 the engine now detects this as sandox and thus shows the same error as in sandbox mode. Maybe I am confused and it never did work, since I removed the figure.
In effect this is a duplicate of the error you mentioned.