[15.36] Numbers in Build Menu are not updated

Things that has been reported already before.
Ormek
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[15.36] Numbers in Build Menu are not updated

Post by Ormek »

If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated.
  • 1. Press E to open menu
    2. Click any item on the right
    -> The number does not change.
I marked one of the numbers I mean in the screenshot, but it is not specific to that item.
Creation.png
Creation.png (673.4 KiB) Viewed 1798 times
Jap2.0
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Re: [15.36] Numbers in Build Menu are not updated

Post by Jap2.0 »

Ormek wrote:If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated.
  • 1. Press E to open menu
    2. Click any item on the right
    -> The number does not change.
I marked one of the numbers I mean in the screenshot, but it is not specific to that item.
Creation.png
Two things:
1. viewtopic.php?f=7&t=3638
2. Does this always work for everything? I see you highlighted underground belts. If you crafted a transport belt, then, since belts are used in underground belts, it may have remained the same.
There are 10 types of people: those who get this joke and those who don't.
Loewchen
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Re: [15.36] Numbers in Build Menu are not updated

Post by Loewchen »

Is this a sandbox game?
Zavian
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Re: [15.36] Numbers in Build Menu are not updated

Post by Zavian »

I think what you are referring to is the same issue as viewtopic.php?f=213&t=52272, which is fixed for 0.16.
Ormek
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Re: [15.36] Numbers in Build Menu are not updated

Post by Ormek »

You are correct. It does work in a normal game.

I did not start the game in sandbox mode though, but have removed my figure with some console magic, which I forgot since then. Maybe with 15.36 the engine now detects this as sandox and thus shows the same error as in sandbox mode. Maybe I am confused and it never did work, since I removed the figure.

In effect this is a duplicate of the error you mentioned.
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