This is a very annoying issue for me as I've paid already for a month of server hosting so that me and my partner can be playing together, and now this error poses a big problem.
Help?
And sorry if this issue has been covered. I've searched far and wide for a solution but I don't even think I've found anyone with a similar issue. :c
Error Log
Thanks for the help!0.006 2017-10-14 16:55:35; Factorio 0.15.34 (build 30875, win64, steam)
0.006 Operating system: Windows 7 Service Pack 1
0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.007 Write data path: C:/Users/Vulpie/AppData/Roaming/Factorio
0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.024 System info: [CPU: AMD FX-8370E Eight-Core Processor , 8 cores, RAM: 16340MB]
0.024 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.028 Available display adapters: 2
0.028 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x01, [1920,0], 1360x768, 32bit, 59Hz}
0.029 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.030 Create display on adapter 1. Size 1280x718 at position [310, 163].
0.738 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1242
0.755 Video memory size (dedicated video/dedicated system/shared system/available): 4070/0/7914/3784 MB
0.842 DSound: Starting _dsound_update thread
0.842 DSound: Enter _dsound_update; tid=12416
0.842 Device reset internal.
0.849 Desktop composition is active.
0.849 Graphics settings preset: very-high
0.852 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
1.087 Loading mod core 0.0.0 (data.lua)
1.103 Loading mod base 0.15.34 (data.lua)
1.292 Loading mod base 0.15.34 (data-updates.lua)
1.334 Checksum for core: 1519575497
1.334 Checksum of base: 1503927233
1.838 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1507911829
1.838 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1507464220
2.137 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.138 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.157 Initial atlas bitmap size is 16384
2.187 Created atlas bitmap 16384x16381
2.187 Created atlas bitmap 16384x1262
2.188 Created atlas bitmap 16384x3181
2.189 Created atlas bitmap 16384x4758
2.189 Created atlas bitmap 8192x1912
2.189 Created atlas bitmap 8192x800
2.189 Created atlas bitmap 8192x2028
24.517 Sprites loaded
24.517 Convert atlas 8192x1912 to: mipmap
24.645 Convert atlas 8192x800 to: mipmap
24.697 Convert atlas 8192x2028 to: trilinear-filtering
25.571 Loading sounds...
29.031 Custom inputs active: 0
29.093 Factorio initialised
59.489 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
62.027 Info HttpSharedState.cpp:111: Status code: 200
62.027 Info AuthServerConnector.cpp:171: Got token from auth server for username(VulpinePrincess).
62.029 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ymlunc\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (386): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (58): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007729812D)
000000007729812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007728855F)
000000007728855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077288B58)
0000000077288B58 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEFD2AA06D)
000007FEFD2AA06D (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-ymlunc\src\net\udpsocket.cpp (406): UDPSocket::recvfrom
c:\cygwin64\tmp\factorio-ymlunc\src\net\pinger.cpp (39): Pinger::listen
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770659CD)
00000000770659CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007729A561)
000000007729A561 (ntdll): (filename not available): RtlUserThreadStart
66.468 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.006 Operating system: Windows 7 Service Pack 1
0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.007 Write data path: C:/Users/Vulpie/AppData/Roaming/Factorio
0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.024 System info: [CPU: AMD FX-8370E Eight-Core Processor , 8 cores, RAM: 16340MB]
0.024 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.028 Available display adapters: 2
0.028 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x01, [1920,0], 1360x768, 32bit, 59Hz}
0.029 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.030 Create display on adapter 1. Size 1280x718 at position [310, 163].
0.738 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1242
0.755 Video memory size (dedicated video/dedicated system/shared system/available): 4070/0/7914/3784 MB
0.842 DSound: Starting _dsound_update thread
0.842 DSound: Enter _dsound_update; tid=12416
0.842 Device reset internal.
0.849 Desktop composition is active.
0.849 Graphics settings preset: very-high
0.852 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
1.087 Loading mod core 0.0.0 (data.lua)
1.103 Loading mod base 0.15.34 (data.lua)
1.292 Loading mod base 0.15.34 (data-updates.lua)
1.334 Checksum for core: 1519575497
1.334 Checksum of base: 1503927233
1.838 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1507911829
1.838 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1507464220
2.137 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.138 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.157 Initial atlas bitmap size is 16384
2.187 Created atlas bitmap 16384x16381
2.187 Created atlas bitmap 16384x1262
2.188 Created atlas bitmap 16384x3181
2.189 Created atlas bitmap 16384x4758
2.189 Created atlas bitmap 8192x1912
2.189 Created atlas bitmap 8192x800
2.189 Created atlas bitmap 8192x2028
24.517 Sprites loaded
24.517 Convert atlas 8192x1912 to: mipmap
24.645 Convert atlas 8192x800 to: mipmap
24.697 Convert atlas 8192x2028 to: trilinear-filtering
25.571 Loading sounds...
29.031 Custom inputs active: 0
29.093 Factorio initialised
59.489 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
62.027 Info HttpSharedState.cpp:111: Status code: 200
62.027 Info AuthServerConnector.cpp:171: Got token from auth server for username(VulpinePrincess).
62.029 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ymlunc\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (386): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (58): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007729812D)
000000007729812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007728855F)
000000007728855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077288B58)
0000000077288B58 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEFD2AA06D)
000007FEFD2AA06D (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-ymlunc\src\net\udpsocket.cpp (406): UDPSocket::recvfrom
c:\cygwin64\tmp\factorio-ymlunc\src\net\pinger.cpp (39): Pinger::listen
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770659CD)
00000000770659CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007729A561)
000000007729A561 (ntdll): (filename not available): RtlUserThreadStart
66.468 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.